Last week saw three massive launches on mod.io, with Skater XL and SnowRunner both bringing mod support to consoles for the first time, along with the excellent TABS Unit Creator all seeing huge numbers and exponential growth in player engagement.
Some of the metrics we see from these launches demonstrate the massive potential for growth and engagement on console platforms. Skater XL is one example that shows UGC is a perfect way to help bring new content and engage your players without having to invest time and funding into in-house development post-launch;
- Over 250 pieces of new content on PS4 and Xbox One
- Saw more than one million downloads of UGC within 24 hours
- 90% of UGC downloads are from console players
Potential for scale
These metrics tell us that not only is there a demand for mods on console platforms, but it may even outstrip the demand we already see on PC platforms, making UGC a viable and desirable alternative to traditional content production.
And not only is UGC a viable alternative or supplement to DLC or add-ons, but it also has the potential to scale content for your game in a way that producing content in-house simply cannot compete with.
Skater XL has been able to drop 250 pieces of brand new content for their game in one single update - with more being added regularly.
“Setting a day one launch record for downloads demonstrates not only the hunger for more the Skater XL content, but truly illustrates the evolution of the skateboarding game genre towards being a platform for creativity and self-expression” - Dain Hedgpeth, co-founder of Easy Day Studios.
These launches have demonstrated that mods on consoles are a clear path for growth, and we believe this only the tip of the iceberg. Why not get in touch to see how we can help bring similar success for your games?