Unreal Engine livestream

With the official launch of the Unreal Engine 4 plugin for mod.io just around the corner, we are joining Victor and the team on the Unreal Engine livestream to chat about mods and how easy it is to use mod.io in your game.

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For the past few months we have been busily working on our Unreal Engine 4 plugin for mod.io. The public beta (available open source on Github) is already in use by MORDHAU and Playcraft, two UE4 games who we thank massively for being early adopters, and helping us refine the product.


We're extremely excited to announce that it's official launch on the Unreal Engine marketplace is just around the corner, which is why we are joining Victor and the Unreal Engine team on next livestream. We will be talking about the history of mods, what mod.io does, what we plan to do in the future and of course focus on modding in Unreal Engine 4, and how you can start using mod.io in your game to power your user-generated content community cross-platform. Details follow:

It's done!

If you missed us live, don't worry - you can watch the stream above. Also here is the slide deck we covered:


Features

Feature Supported
Windows 64bits (more platform are WIP)
Standalone
Open Source
Free
Async Callbacks
Events
Email / Steam / GOG authentication
Prebuilt download and upload queue
Mod ratings / dependencies
MIT license

When

Thursday, October 10 @ 2:00PM ET - Countdown

Where

Who

  • Victor Brodin - Community Manager, Epic Games - @victor1erp
  • Scott Reismanis - Founder, mod.io - @scottreismanis
  • Ahmed Castro - SDK Developer, mod.io

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