For the past few months we have been busily working on our Unreal Engine 4 plugin for mod.io. The public beta (available open source on Github) is already in use by MORDHAU and Playcraft, two UE4 games who we thank massively for being early adopters, and helping us refine the product.
We're extremely excited to announce that it's official launch on the Unreal Engine marketplace is just around the corner, which is why we are joining Victor and the Unreal Engine team on next livestream. We will be talking about the history of mods, what mod.io does, what we plan to do in the future and of course focus on modding in Unreal Engine 4, and how you can start using mod.io in your game to power your user-generated content community cross-platform. Here is the recording for you to watch:
|Windows 64bits (more platform are WIP)||✔|
|Email / Steam / GOG authentication||✔|
|Prebuilt download and upload queue||✔|
|Mod ratings / dependencies||✔|
Thursday, October 10 @ 2:00PM ET - Countdown