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ok i downloaded the mod put the command line and nothing, i deleted all the other ismc mods and still nothing, what other mods is not compatible with?
When is the update coming
new update broke the weapons, no glock 18
it works for me just the rocket ammo is not working.
I think the dev already left this mod in the forgotten lands
Yes I found out the game version didn't match the unreal engine and vanilla maps were crashing too
As far as im concerned the new unreal engine is the issue. all the maps including vanilla are crashing
Are you gonna fix the crashing with the corrupt file
The update ****** the map up AGAIN. Let us know when you get an update on this. Thanks
smoke still works
what does it do?
why you took off some scopes?
So why picking up battle royal and tactical rig kicks me out of the server?
new update what changed?
what does it do
When new map loads no class selection. might be a bug?
it works on checkpoint
Idk if it works since is not compatible with some mods
Bots are blind on every map not only yours. you can adjust them on the game.ini map works fine in my server
126.96.36.199:27018 or you can add me on steam [3lNP] El Necrofilico we are testing it right now so we have password
Do you have custom theaters?
Can you make it compatible with tactical armory?
Awesome mod. Problem is that everybody uses bonos and can call artillery also why the sniper has a radio? Can you fix that
I updated Mountain Pass a 1.6gb in like 7 minutes. Mod.io got better download speeds now
No. It didnt scale the bot count
You dont need the mode=checkpoint on the script
i have red logs on it but thats part of the server loading
any news on this mutator?
Try it again
how does it work?
I think there is a mutator already for that
More info please
After today's update the scenario wont show up on the map cycle it only says Scenario Level, no name and wont load on modtravel
I guess we have to say bye to this mod
Ok I played the map and the ai is so lethal and can see us through the grass. No biggie when you have plenty of people and a commander. Now the last point you cap G where E is and never attack the mansion at all. Hope there Is a fix soom
Everytime i update it says that my file is different. when i do a clean install it still crashes my game
is it checkpoint_security or just checkpoint?
I have it working but have to work on the gamma a lil bit it tends to flare a bit when you are close to a light. And the way I got it working is turning off the gasmask to get the nvgs working. Other than that its solid so far
I have a problem. At the beginning I fall through the map. When I respawn (because I have waves enable) there are a lot of enemies at security spawn.
Try this map and more modded maps 188.8.131.52:27018
Try this mod @ 184.108.40.206:27018
For this map and more modded maps 220.127.116.11:27018
For this map and more modded map 18.104.22.168:27018
Try this mutator @ 22.214.171.124:27018
Try this mutator @ 126.96.36.199:27018
For this map and more modded maps try 188.8.131.52:27018
It works now awesome. The bots still get stuck on some point fyi
Mosin on marksman class doesnt get more than 45 rounds plus the 5 in the clip
I got it working. Only issue is I have waves enable and when respawing we do it in enemy spawn. Care checking on that?
Damn the map got heavy.
Is this a remake of trenches from Insurgency?
Do you rent your server? I so see how many slots is it. If its more than 8 go to game.ini and check
Also i dont have that issue of crashing when its more than 8 players. Some spawn in the truck some spawn in the respawn area
Is it fixed?
I didnt see any of it yet
Look good bro. Do not take it wrong but without night map theres no reason and on the next update theyll release night maps and nvg
Is this mod fixed? The cooldown issue i mean
whats the command line tu use on the start line?
New update messed up the walls past the checkpoint on the square
Does it work now?
Can you take the fog off? Cna see the Bots but the Bots can see us.
When TT_RemoveAllClassLimitsExceptCommander is enable unlimited classes except the commander. Now can you do one like this one but only 1 commander even when there are more than 8 players. When there are more than 8 players classes double up including commander and I don't want 2 commanders in game
message me and ill help you
Works like a charm only issue is that everytime you capture a checkpoint it says the name of the players that left and then entered while they are still in game.
Is there a way to limit the commander to 1 slot instead of 2 when there are more than 8 players in a server?
where in the mutator script should i add this
will this change the image on the item in use?
You know rifleman and commander has almost the same weaponry. Just take binos off and fire support of the modded class
At least he can give us a mutator script to customize in the game.ini
Is this map will have checkpoint in the future?
Ok i tested the mod and it actually let you pick any weapon for the game itself no new weapons, Also that custom class even let you play as commander so that is a big no no since a lot of people will spam that. The mod worked on my server but cannot use it till you get the binos off the class and your custom set up working
Ok on InfiniteFireSupport takes like 2 minutes for the helos to cool off, then you only get 4 gunships and 2 miniguns
Why is there a cool off time when starting the round. Takes forever to get a support call
Are you gonna change the c4 for a medpack because my group wants to use that mutator
i've done it and still not working
No need to use the mutator you just adjust how many point you have to make in order to get the supply points. You can even get 1 supply point per 10 points or kill
Whats the script to add on the game.ini
I was gonna ask that because it doesnt show in the map cycle. Typed it both ways
The command line doesn't read the mutator script on the game.ini
Great now is not working. Why fixing something that wasn't broken
Ramp on hill is broken and bots can shoot you from way afar. Got shot with a browning hp at 300 meter headshot
whats the command on the game ini to be able to put it on the mutator
Need more explanation on all the commands you are putting so we can have an idea what more real combat we can accomplish with the tweaking
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