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Sadly not possible with NWIs current system, I spent some weeks now digging into it and it is pretty limited what we can do with it :(
It isnt updated yet, please use the beta until further notice :)
just named them differently, the SR25 and M110A2 is pretty much synonymous I think. Coming up is the M110A2 and K2 completely redone, new model and textures, using the new animations from the NWI M110 :D
Im missing 2 guns, then I need to do some bug testing
was SKS suppressed and mk18 I think, gonna use the 110 sounds from NWI now :)
I wanna release asap, it's almost ready now! :D
Thank you all for your patience, Im still working on updating the mod, a lot of bugs and issues to work through. But I think an update will be ready some time next week :)
that is to be fixed haha, the recoil system is somehow getting itself "minused" when we increase it too much XD
SA-58 OSW Tactical* :D
calm down, dude, no need to spread you toxic attitude on the internet ;)
and for the love of god, READ THE USER GUIDE.
I have addressed this over at the discord, I wont have any more of this entitled ********: Yes, there are some issues with the UI we have making the lists long. Yes, we have a few mod breaking issues bc of the limited tools we have to work with. I dare anyone complaining coming over to try and fix these issues with us, you have NO idea how ******* annoying it is to have some rando on the internet try to demand anything. I make this mod mostly for me and my friends, I payed money for models and spent 1000s of hours working on it. If you don't like it, GTFO. If you have legit complaint, be patient, we most likely know most if not all the issues, and they arnt fixed for a reason. To anyone actually willing to try and ENJOY the mod, by working around the issues, using PiP, resupplying if the scope still break, I say you're welcome, have fun, and I'll keep adding stuff I feel like when I feel like it for you to enjoy for free :) yes, I spend money on something and give it to you for free. Youre welcome!
please read the user guide before posting bugs, this sounds like you're not using PiP :P
if your replace ISMCmercs with ISMCclassic you get normal bots :)
Legacy is broken atm, Im looking into it
We have a fair compromise in the upcoming update, if you play the insurgent side with the merc bots you get to play as security both ways :) We're most likely never gonna make any sort of ISMC insurgents as I find them low tech and boring to work on ;)
stay tuned for an update this thursday! :D
what server are you playing on lol. Use more supply points, its meant to be run with at least 100, using 200 on mine
got it fixed yesterday, no more loading bug <3
should be fixable by deleteding all mods from local folder and reinstalling ISMC. Multiple people had missing textures after the fix, all got it fixed somehow, so dont worry, it will work itself out
correct, until we get custom sounds working I decided all DI guns will use M4 type sounds and piston guns use VHS sounds or similar. The recoil is lowered because the compensator, or even the suppressor to some small extent, would give you less recoil IRL. Wish I could balance it by giving nearby players annoying concussion effects from being close to it, maybe in the future. The grips using C clamp animations also significantly lowers recoil now, as again, IRL dictates ISMC.
well, I didnt touch the nvgs between the updates. New bugs happening for seemingly no reason seems to be the trend now
well, mod.io decides to duck us over again. 100% loading bug. trying to figure out and fix. sigh
ok, final hotfix for a good while, addressed most of the bugs posted to me in our ISMC discord
full version is not working yet, only legacy
IT IS UP!
Working now, go play people
Mod are supposed to be useful!!!!
reverted to last "working" version now, thanks for your patience. Gathered some useful findings, hopefully we can fix this together with NWI
just Phen and me trying stuff
screwing around with tests on here atm, sry about that!
not all textures upload, hence the grey skins. The tols we got from NWI to work with, is the problem. They broke with the new update
I know guys, have it all documented, but there is nothing more I can do atm. I know it's bugged, what is bugged, just not why its bugged. NWI dont know either, they are meeting tomorrow to address the issue
As I said the mod is broken until NWI fix the editor, which is not our fault. Until then, be patient, don't ask about updates, or why it's unstable etc xD IT WILL BE FIXED ASAP
stop disliking for NWIs bugs lol
Oversight, fixed ;)
I might upload a few tests the next hours or two, pls dont hate me for it. Working on a fix
thank you <3 demotivated now, but things will turn I think
thx for your support and patience
Ok, I tried everything.. It is still broken. It's some textures, but it is playable kinda. I'll leave it like this until NWI fixes it
thank you. Ill try to keep the testing to this time, prob not a lot of players on right now
I'm uploading and testing the mod live atm, since NWI ****** up the editor so bad I cant test in it. Im doing another upload as we speak, hopefully fixing everything.
Still trying to make it work, first upload didn't take. We'll see what I can do when I'm back tonight
lol, totally forgot to put it up!! its there now :)
uhm, yeah its only supposed to be 9 mags for prmairy and 7 for secondary xD
lId love to make that, looking into it! HAving the same annoyance haha xD
we're working on implementing a toggleable reticle color like in ground branch, stay tuned for that :)
will add another kobra in 1x and 2x w normal reticle next update tho ;)
haha, but red dot is good, red dot is precise xD
thank you, will note the ACE52 bug down for a future release :)
good spotting, an oversight on my end after doing some failed testing!
What she said
will consider, adding it to my list :)
will do! gonna update the factions part tonight so we can use the full mod, those who want that :)
right on point dude, just a precation bc the AI can **** you over sometimes! I'll set it to 200 and see how 1.8 bots treats us :D
yes, every weapon weill be availble to the 2 classes, as it was before ;) So you guys don't like the 300 health this mod has included since the beginning? :D Was curious to when someone would notice!
You guys asked for it, I'll make it happen! ISMC legacy will be up in about 30 minutes, all you need to do is to include 150867 in mods.txt and ISMCarmory_legacy in startup parameters! This will include the old version of the mod, with only two classes, no character system, and all guns that comes out with every update :)
Also uploading a hotfix for the scopes (finally figured them out with a lot of help) so this should fix ISMC for now :)
Thank you for playing the mod, stay tuned for more upcoming stuff!
spent all day trying to figure out the scopes now, and found ONE scope that wasnt breaking. trying to set the scopes similar to it's settings, will hopefully fix this ****! :O upload on the way now
phew, good news for me! I will upload the other mod just in case though :)
copy that, Im doing a saftely update on the character part of the mod now to make sure it all works! got the disapearing scope bug myself when testing the fix just now, so think the pt 2 of them mod needs to be updated too.
will make a cleaner fix when I can, just wanna get the scopes working asap
Waiting for Roman to upload on his end to make the fix work, stay tuned guys, and use PiP for now :)
thx, that scope bug is inherrent in the NWI bug I mention below I think :) 2x scopes was replaces because they dont exist in real life afaik? The g33 zooms 3x, hence I made it 3x.
I think this is a NWI bug, I started getting it across the board with their newest hotfix. Looking into it, but as of now it makes zero sense. Spent hours testing it and it seems to be somewhere in the code that we modders can access.
yeah, just follow the install guide above!
It was an integration of another mod maker's "character customization" that led me to change the class system. the reason I decided to do so is that this will allow me to add completely new Uniforms, helmets gear etc into the game :) Check out the new Team Wendy EXFIL, that would not be possible with the old system. And if you hate it I also made a "vanilla" operator with access to just the guns and carriers, but keeps your custom appearence ;)
sry for late reply, were getting close to release, just 1 hours now ;) yes, the new NVGs will have two levels of brightness, as well as thermal vision. Numpad 8 toggles brightness, Numpad 9 toggles NVG/Thermal :)
Broke the mod last time I tried adding the flip ups, will try again when I get time haha :)
in the plans along with G36C :)
haha, PVP is in the future plans :)
config file would be nice, but the way the mod system works globally doesn't allow anything like that. considering releasing a "vanilla" version with no movement changes or custom classes, as well as a PVP version :) gonna take some time to set up though
I took it way to do some work on it; making a "gunsmith" system for it! stay tuned ;)
uploading a hotfix now; flashlights are now visible on the AR platform when using combo laser; will have this working on more weapons later! Removed the HK416 for development purposes, will have the "gunsmith" styled hk416 up as soon as its done :)
Also fixed skins that looked too dark or was wrongly shaded, but I might have missed something, let me know!
I can't argue with that, tried to enforce tactical play on my server for a long time without much success, people either wanna play slow and tactical or they don't regardless of movement speed :O but will def consider making a "lite" version of ISMC with no movement changes to both bots and players, and remove some of the extra struff, maybe just include the new weapons, and some of the new optics?
hello, thank you for your feedback :)
1. We're constantly tweaking the movement speed according to the communitys wishes, most people who play this mod want slower movement closer to hardcore, so we're kind of going for a middle ground, with faster sprinting than hardcore but keeping the slower movement when walking and running for gameplay reasons.
2. I think you miss the point of this mod, our whole goal IS redundancy. My friend HKY, zaozao2001 on the mod.io here has a mod called tactical armory, which is in no way a competition to the ISMC mod, since we have compleltey different goals with our mods :) His mod might be more to your liking, he goes for a lighter, more user friendly mod structure, while I'm going for the "more is more" thinking, trying to get as many realisticly acting weapons in the game as possible. Coming from a background in Arma 3 modding I like the huge loadout choices :D
The ISMC team is also working on new uniforms, gear, vests, plate carriers and more, which when released will also be focusing on redundancy.
Having said that, we will eventually try to make smaller, more easily separated mods for people to pick and choose what they want to use. However, with the way the modding system works it's very difficult to make multiple, smaller mods, so for now we are all stuck with making larger umbrella-mods that includes everything. How bad we want steam workshop, haha.
Hope you kep trying out the mod, a lot of cool stuff is coming :) Working on a "gunsmith" type system for some of the guns now, which will let you guys (and gals) choose different stocks, handguards and pistol grips from the in game menu :D
thank you, will consider! :)
doing some upload testing, the mod might be unstable for a few hours!
Evertyhing is back up and working, should be all good :)
was a limited time where we tried having multiple classes, and after getting many complaints we decided to go back to 2 classes only. this meant that we had to update the mod right away and break the classes, and some scripting remained telling the game to remove the M24, MGs etc :O I will update a last fix for this tonight, and keep the mod running until next content update.
Pablo is right, but adding a green version of the red dot and holo from vanilla should be possible, will have it in next update :)
sadly only one mutator of this kind can be run at once, however, ImprovedAI, NorestrictedAreas, DoublePlayerHealth (should not be neccesary as the player have 300 hp in this mod xD) HardcoreHUD should be compatable. what is BT, BS? if you want any features from HKY's tactical armory mod, let me know and I'll message him to have it implemented in mine :)
ITS UPDATED! ANY SERVER OWNERS RUNNING THIS MOD; MAKE SURE YOU CHANGE THE ISMCmod TO ISMCarmory in startup parameters!! :)
I'll get that set up, tweaked the movement quite a bit both for players and bots, but will set it to vanilla and upload a separate version, maybe call it an aracde version or something similar. lots of balancing to be set before this mod is "done" :)
ah, that is a good point, thought I had it the other way around! will fix :)
Thank you so much, we're working hard every day to make new stuff and bugfix the rest :)
yeah, this is NWI's fix to the bots :(
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