boromir7

boromir7

Offline for 6 months - Joined May 2020

Get in touch or follow for updates

boromir7 Comments

boromir7

Played a solo game and the Bots felt a lot more competent , even my friendly AI seemed more spicy.
Does mutator effect friendly AI as well?

boromir7

Is there an option where 2 pistols can be wielded instead of a primary and secondary?
If so what is the mutator name and do I need to pick a special item maybe in loadout to do this?

boromir7

I tried in console
open SinjarInc?Scenario=Scenario_Hillside_Incursion_A2?bBots=1
worked good.
Liked the destruction objectives, felt harder as the attacker to win against bots than the A1 scenario.

boromir7

Is it possible to edit length of phases in round for solo local play? I had a couple of games solo but it takes a long time in order to swap sides (which is nice for a full game) if you start as defending team since I normally had to wait till end of each phase for time expiration .Time length of phases is OK if you start as attacking team in solo game since phase can maybe be finished quickly by capturing all control points. Can the various phase lengths be user editable please?

Game was quite different than CheckPoint for example and the Bots played it quite well.
I used this line in console for my solo game which worked,
open SinjarInc?Scenario=Scenario_Hillside_Incursion_A1?bBots=1

I even used a theatre mutator which also worked( i tried mutators=DinghyLoadout )which worked well in combination with this game mode solo.

boromir7

What is mutator called for local play?

boromir7
Azaw mod

Short Map but I had fun playing it solo in Checkpoint.
Reminds me more of the INS2014 style of map which I really like.
Good job.
Would prefer a few more checkpoints added.

boromir7

What Reshade did you use for video?
I would really like a link to your preset ,(also which shaders in initial setup are required to use it). Good video like the effects you have used. Even a basic reply like whether you used ADOF or DOF and a written list of settings maybe(like focal length,etc).

boromir7

(X in out, Y left right ,Z up down) is that correct ,this is what I worked out myself?

boromir7

Does the engine.ini variables change the origins of weapons in 1st person? Also for thjird person view what setting do I need to make my soldier stand half way left so I can aim in the centre of the screen with laser?
I played with the engine .ini settings myself and nothing seemed to happen .
Are these only for Fists or for normal weapons also.
Can you give me some examples how I can vary this engine.ini to get some cool effects on screen or am I misinterpreting its function?
After a bit more playing with numbers I do seem to have changed 1st person view origins of weapons. Think I have anyway -moved gun to far RHS of screen and a bit closer to me ,not so far out, bit more like CS1.6 view ,seem to have inadvertantly made non ads shooting very uncontrollable. Can you explain what the variables mean in the sense of exactly what they do please?

boromir7
Riders mod

I like the Point Shooting ,without laser, works good, also faster pump on shotgun is nice, reminds me of my CSS days -timing is just right.

boromir7

Cool I will try it out.
Works good.
I used ?mutators=Militants-Nato-Milsimod

boromir7

I really like the mutator too.

One thing I noticed is the FN 5-7 pistol has no gunshot sound, only makes a sound when bullet hits a door or a wall. I like it because it has a red -dot, would like more red-dot options on other Pistols as well .

boromir7

I really like the random Checkpoints in Town Map, really adds to the game replayability . Was a bit hard to find ammo boxes though ,but small price to pay for making the Map much more enjoyable.
Would like this feature on all the maps -much more fun.
I understand the 'Random' in description ,but what does the descriptor 'Hardcore' mean ?

boromir7

Thanks for your efforts.

boromir7

Cool thanks for answers.
Look forward to some new mutators you make.

boromir7

This is great ,bit like ISMC light.
You can choose from a huge array of weapons.
In CTE the Security Team even has the new MR73 Revolver with or without scope.

boromir7

For a small download this mutator is a lot of fun.

I prefer the NPBots mutator to the other mutators.

I have even played it in CTE recently and found the new MR73 and Deagle as well as the other Pistol Rmrs work perfectly- fun little finding.

boromir7

(1)What is command to return to normal 1st person view?

(2)Would it be possible to enter a Config in Console after "Camera FreeCam" is used that would toggle between 1st and 3rd person when ADS is used? The toggle would alternate between 1st and 3rd person when Right Mouse Button was pressed. Just an idea (I did something like this with solo CS GO using a zoom mutator a while ago and it worked in CSGO solo).

(3)Sorry for so many suggestions but a version that has your Character on RHS of screen would be cool too. I am Right Handed but I think my dominant eye is my Left Eye and I scan the screen with it and prefer that side of the monitor free.

boromir7

I got the first two mutators to work in Local Play.
Worked well.

No probs at all with "Militants-Mozart-Milsimod".

Did notice you must choose a special ammo for the "Greenlake-Mozart-Milsimod" else the gun has no sound,but with ammo it sounds good ;also I did find it hard to tell friend from foe since both teams had a similar uniform. Still fun.

However the mutator "Militants_Nato-Milsimod" did not work for me.
Is this mutator valid?

boromir7

This looks cool.
You have done a fabulous job ,plays just like Insurgency 2014 version .

boromir7

I play that map ,it is cool one of my favourites. Thanks for suggestion anyway -could help others like me that like Buhriz.

boromir7

Love Embassy Map.
Could I request CheckPoint Insurgents for Embassy please.

Also Request a remake of Sinjar and Buhriz maps also, especially Sinjar .Just adore that map in 2014.

boromir7

Can I play Solo local play ,if so what is Mutator name?

boromir7

(1)The enemy Bruiser with the Tank Helmut ; what is his weak point? I like him ,he really adds to the gameplay but he absorbs a huge number of rounds - where do I aim to kill him more easily.
(2)Also I really like the non ADS weapon view ,reminds me of Insurgency 2014 -very well done. As someone else asked could this be a separate mod alone?
(3)In case someone else is interested in this mod it is a real game changer ,my two fave mods are ISMC and this mod -really cool stuff.