druiz996

druiz996

Offline for 2 days - Joined Oct 2019

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druiz996 Comments

druiz996

I prefer jumps that only need hopping when you really wanna do something big. I prefer them to flow like in real life, where you don't need to do much to clear most stuff. Outside of that, I liked the idea of a BMX supercross/fourcross track, I hope you try to do more of that in the future (not many trackbuilders have fourcross or even speed&style; courses in mind and I think it could be really really fun considering the game's controls)

druiz996

As much as some jumps could be built better and the DH track needs a bit more leeway (on the OUTSIDE of corners, not on the inside)... HOLY **** YOU ******* NAILED IT - I love that there're selectable spawn points, I love the teleporting, I love the fact you can join other players... I even love that there's a goddamn BMX supercross track (again, jumps could be better but, damn, you're almost there)

Guys trying to build stuff, ask this ************ how to do teleporting and selectable spawn points - It's not a suggestion, just let him teach you

druiz996

On text alone, I absolutely LOVE the idea behind - Let me play it for a bit and I'll write something as a reply

druiz996

Have you considered making any level of "replica" to something like a SSX course? No need to have all the shortcuts, objects and such (who cares?) but, you know, just the main course would be great

druiz996

I know some people take my comments fairly badly but, if I really thought some author was a ******* without a clue, I wouldn't leave a list of things, I'd just mock

druiz996

I guess the easiest way to not overload the map is to be repetitive with trees (don't add new models) and other objects. Also, your map looks to be far from heavy right now, I have a very ****** PC (GTX 750 Ti & 8GB RAM) and it runs great.

druiz996

Nice intentions (I like that you're going for a replica and the width), poor execution in both looks and how a few sections ride
· Once you get into the woods, the course should feel like a corridor, almost claustrophobic
· There're too many uphill sections (Fort William's course is rarely flat, let alone uphill)
· You should signal the must-do jumps like they do IRL
· Because of the game's physics, you've built both good and bad rock gardens. You need to use rocks as obstacles (like moguls or whoops, you've done that), not covering many meters like in real life
· The Motorway (final stretch) should feel like the jump line in Stoker, it's the fastest spot IRL and here it's one of the slowest

KEEP TRYING, you got a few things right!

druiz996

I HAVEN'T PLAYED IT YET (will comment again when I do) - If it's nearly as good as the Leogang some other guy has done, we got another gem
BTW, do you plan on building any other trail in this map (real or yours)?

druiz996

Do you plan to add more secondary trails? I'm not talking about replicas necessarily, just more lines. Your almost-replica style is fun to ride.

druiz996

Man, I don't climb much in real life for a reason 😂

druiz996

I like the environment, I like the number of trails and the variety... but you need to add checkpoints AND you need to rework a lot of the jumps. I'm at like 4 million points in Career in this game, I've completed all teams and I can't jump most of the stuff in this map cleanly

druiz996

If I'm entirely honest with you, I really dislike black-speed kind of stuff. This game feels really good up until like 65kph/40mph and the dynamic FOV doesn't help with the higher-speed stuff

druiz996

Requests:
· Some sort of sign before must-hop gaps
· Not-so-demanding jumps, always better to have really good players using the brakes or even squashing than rather than have most people moon-jumping a lot of stuff

druiz996

The trails so far are great, I'd only want you to use more of the island (you have room for more stuff) and maybe have a more selective finishing point, like inside a building or going through a physical gate

druiz996

IDK if I hate or if I love it...

druiz996

Those trees are weird, way too skinny

druiz996

There're plenty of playthroughs on YouTube, I'm sure you can get some inspiration for the next one :-)

druiz996

My (selfish) dream would be for someone to try to recreate a course from like SSX3 or SSX Tricky, not a perfect replica but something similar. Since the rest of the map would be kinda empty you can fill it with your own stuff

druiz996

The only way for me to keep track of all the stuff in this map is to use the Alt+F2 freecam

druiz996

Can't wait till you make another map, I'm sure you can make it even better!

druiz996

You're saying that the steepest slope probably averages around 30% (no trail goes 100% straight). I wonder what a realistic park would look like in this game (all trails being 9-25% average).

druiz996

NEVER complain about updates, man. The better you make it, the more people will enjoy it!

druiz996

Dirt is a bit too dark IMO in a few spots but it rides nicely most of the time

druiz996

Leogang is where Aaron Gwin notoriously won a World Cup round after breaking his chain on like the 3rd pedalstroke

druiz996

We need more CPs in both courses, just so we can easily continue after a fall (there're many places to crash!). BTW, it's insane how well the hairpins flow.

druiz996

You're on to something, you could probably build some amazing BMX supercross-style courses

druiz996

Always good to be able to finish a run without retiring, makes for better replays IMHO. It doesn't have to be right next to the landing of this or that line, just put it somewhere at the bottom of the quarry

druiz996

You need to put an easy-to-locate finish area somewhere

druiz996
SAMP mod

Have you considered remaking stuff from SSX Tricky, SSX3 and SSX On Tour? No need to add the shortcuts (not at first) or for the replica to be 1:1 (scaling is gonna need adjustments), just the main course would be megacool

druiz996

All 3 trails are a bit too similar but all 3 are alright

druiz996

Yes, I was talking about those poles. Given how "anti-contact" Descenders is, that kind of very small object should always be ride-through or else everyone's gonna just ride on the middle of the track for safety's sake

druiz996

It's not a bad start, just too steep (and that makes it too short as a side effect) for these controls. I liked the "sunken rocks" (the ones you ride over), some of the trailside rocks are quite annoying.

druiz996

Top10 mods ever, the rightmost track is very fun once you get it to work --- Please make stakes "ride-through", the fact that such a small object has collision in this game is a big problem (instacrash at speed)

druiz996

That's a shame, man - If you can change it, please do so. The place is a bit small but it has some fun spots.

druiz996

You didn't upload it properly, man - Try again!

druiz996

For real, why would you make tree branches solid? Tree trunks should be solid, branches and leaves shouldn't!

druiz996

If there's no map (I know it can be tricky), used colored objects so people can remember where they've been. You know, "I've been to the yellow trail, the blue trail and the green trail, let's check the purple trail".

druiz996

Take out most guardrails and you're on to something, not gonna lie.
PS: Loved the boost pads to go uphill, you need to add that to your future parks 100%!!!

druiz996

I don't think Descenders works much well with BMX/skate stuff...

druiz996

Please fill the gaps of the geometry, it's hella confusing at points

druiz996

I don't get why anything outside the trails has to be so damn rough, I really don't

druiz996

It's a nice map but a bit more elevation difference would do wonders. I'm not talking about making some 1000m tall island but, you know, something to keep some speed.

druiz996

Someone needs to try to replicate and adapt some trails from SSX3 and SSX On Tour, I feel you could turn some into insane Descenders maps

druiz996

I ALWAYS order the list of mods by "last updated" and Kingkrautz is manipulating it to make him appear on top even though he hasn't worked on his levels at all

druiz996

So what changed now? I don't see any new version...

druiz996

Almost half-gig? Pass!

druiz996

I feel like I have no traction, specially whenever I'm on a rock

druiz996

A lot of jumps go nowhere - Trails are extremely messy too

druiz996

Recent updates have made this map pretty much unplayable, objects only appear when I'm right in front of them!

druiz996

So... what did you update?

druiz996

Nobody listens to me but I still think that wall/hip jumps can really help reset everyone's speed, making jump lines way more fun to play

druiz996

Spawn points are always more desirable than having to pedal up something. If you can figure it out, it'd improve your map.

druiz996

I'm not on Discord but I think you can do some better stuff. Some trails need too much pedaling, there're no "special places" (like a dirt jump park or technical stuff). I like the whole "emptiness" and wide trails but you gotta build interesting runs.

druiz996

If Descenders 2 becomes some kind of "downhill+enduro+freestyle MTB game" instead of the whole "endless runner but with a bicycle", I'd be so so so happy - A bunch of mountains, a whole lot of trails and you gotta beat the times, score high on the FMB runs, find the best rhythm on a mountaincross course, race top to bottom...

druiz996

So pointless, WTF.

druiz996

A few notes about the new "objectives":
· The spawn points sometimes throw me 90º or even 180º
· Some routes like Hotel Delinquency's are nonsensical
· More signs or color-coded objects are needed so routes between CPs are not too mysterious

druiz996

The jump line that leads into the park is pretty much impossible. Also, there is no way to escape the park AFAIK. Outside of that, I just dislike that I have to "hop" the **** out of every single jump to complete them, I feel the jumps would feel much cooler if ramps+speed where enough to send you the whole way.

druiz996

0.2 - Holy ****, you somehow outdid yourself. The team that made Descenders should look at Stoker Bikepark and be both proud and ashamed of themselves. I don't know who you are but you get what DH MTBing is about and you know how to port it into a videogame (maybe some skinnies are too skinny for Descenders).
PS: Why those "pebbles"? I don't know what you're trying to do with that, that's the only bad thing about this update.

druiz996

Have you abandoned your compound?

druiz996

Can you change it so the elevator always goes up and down regardless whether a rider is there or not? You know, like 5 seconds at each stop but always up and down.

druiz996

It doesn't go down, it stays up even if you restart the trail. You have to go to the "Mods" menu, then reload the trail for the elevator to appear on the bottom again.
PS: Why does the path towards the elevator have to be broken? It's hella annoying to get there.

druiz996

But the elevator doesn't return until you exit the trail entirely...

druiz996

I don't crash on the landings but, yeah, they look and feel a bit wrong.
PS: the movie's name is The Moment. I'm 100% sure you've seen it (or bits of the movies they mention), there're a couple of entire sections straight out of that.

druiz996

Out of all the "colossal" maps, this is the best one. Sure the jumps and berms are very very big but it feels right, you've hit the right note when it comes to upscaling. As much as I like realistic trails, Descenders' physics are not made for that and some realistic maps are straight-up painful.
Looking forward to your next projects (or updates on this one). I gotta say I'd love you to do some kind of "mountaincross" trail with many jumps, rhythm sections and all.

druiz996

Someone has watched that one Red Bull documentary about the first MTB videos... I like some stuff, nice intentions, but then other things are quite wrong:
· The section after the 2nd skinny is superawkward, asking the rider to drop to the side, then tackle a ramp between the trees that goes nowhere, also jumping to the side, then do a right-left combo to get to the next section. The hip jump right after looks very out of place, making the landing out of terrain would probably look better.
· As someone here already said, the landings are rather short. You need to check out how to build take-offs and landings. Most sites tell to always make the landing a few degrees easier than the take-off (think about a 10-20º difference).
· There're a bit too many uphill sections. Flat is one thing, it's ok to pedal, but uphill grinds the action to a halt.

druiz996

Have you ever played/heard about Stoker?

druiz996

Haven't you seen the "Open the mod browser" in the "Mods" section? The mods you're subscribed should auto-download and auto-update in the "Collections" section.

druiz996

Way too many pedaling sections, ramps are a bit unimaginative (needs more dirt-to-dirt jumps) and in some places you can pretty much get lost. With the skills you have (you're good at wide tracks), I suggest you to recreate something like the SSX3's Snow Jam course. Watch some videos (or play the game) and I'm sure you'll see how you'd be able to make a rather good recreation.

druiz996

Quite confusing, way too many fail-and-retry sections, some objects are placed quite poorly (the black ramp at the start can only be taken from the right)...

druiz996

You should give us some "patch notes", Kingkrautz, for real. Even if it's just here on the comments, it'd be nice to know what you're changing.

druiz996

TIP = Nice map, would've worked better if you transform it into some kind of "Volcano Island" with a beach marking the end.

druiz996

What did you do in this update, NickExtreme? Give us some "patch notes"! :-)

druiz996

The jumps don't really fit. Sometimes I land flat, sometimes I almost come up short...

druiz996

Way too dark, needs some sunlight. Some of the ideas are neat but need more work (like having several ways to jump over the castle's wall). Also, the rightmost trail is a bit too nonsensical, jumps don't make sense.

druiz996

It has little flow, the size of a lot of things is "odd" to say the least. It's not a bad test but it needs quite some work.

druiz996

It's basically unfair that you're this damn good. I hope the next update includes another realistic trail and maybe some fourcross-style course (like your freestyle run but with lower jumps, more turns, etc).