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I'm aware of this issue, it will be fixed in the next update, however, I'm still dealing with textures issues since last update. Thank you for the feedback Rover! -Syn13
This issue has already been addressed, and fixed for next release, thank you AlphaDogs! -Syn13
At this time, I do not have hardcore scenario added, working on optimization at the moment, ismc mod will slow you down if interested. However, there is reload ammo cans in the gun store! -Syn13
Thank you for the feedback LhamaNobre! Near what store or objective are you talking about the lighting on the second floor near the crates? -Syn13
Have you tried the map cycle txt line with no spaces, GNAO?
Thank you Arrhythmix!
Thank you RareK, I didn't catch that, GNOA, definitely remove the spaces in the command map cycle txt line after the (,) and around (=). It should be continuous line text with no spaces. You can copy and paste the txt file above in the description. -Syn13
Thank you for the feedback! Yeah, I'm guessing it's a game thing with the bombers, we have had a few on our server that seem bullet proof and blows up like 6 to 8 times really fast. However, it may be the optimization needed to keep that from happening, I'm not sure. I will continue ro optimize the assets that I can to improve FPS. Thanks again! -Syn13
I'm at a loss, I'm not sure what the problem or fix would be, as we have not had any of these problems. Anyone else can shed any light to this issue?
Once I get things optimized for the security side, I'll look into into shorter scenarios like only 5 objectives for security and insurgent. Thank you for the support B4ndo! -Syn13
We have it running on our test server with no problems loading or voting for the map. We have a few of the mods on our server like messages and stuff. We do not have the Armory, improved AI, Hardcore, slow movement, soldier of fortune, No restricted access, or custom objectives. I'm wondering if the custom objectives may be causing a conflict. I'm not sure, I don't understand why this map would destroy your other mod maps on your server? Are you using windows or linux server? I know that most linux servers have problems with modded maps and some mods. Good Luck -Syn13
Thank you AlphaDogs! Yeah, not only merging actors but rebuilding some of the feature actors in the map. Slow process, however I'm making progress on optimization! Thanks for the feedback! -Syn13
Just around Alpha, or anytime during the map? I'm working on trying to get an update of progress tomorrow sometime, still havent fix the initial FPS drop when mall renders. Making changes in controlled amounts, making backups in case I screw something up. Please be patient, thank you for the feedback! -Syn13
Thank you for your support Arrhythmia! Unfortunately, it looks as though I'm going to have to remove some assets to optimize it. Please be patient, updates will come, I only have the time to work on the map on the weekends. -Syn13
Thank you for the feedback Pablostinoz! I'm currently working on the map to increase performance for FPS. Please be patient. -Syn13
Nomy, I currently can not make any changes to this map until NWI fixes the editor side of breaking textures and assests from outside the game. I haven't forgotten about this map! Thank you for feedback! -Syn13
I haven't tested the map with alot mods yet, as I'm still trying to figure a way to keep the drop in FPS. Thanks for feedback and be patient. -Syn13
Yeah, I'm getting more reports of crashing, I'm currently working on revamping some items in the map attempting to make it better for FPS. Be patient, thank you for feedback! -Syn13
Thank you for the support Pajamas! I know still alot work needs to be done and I will try with my limited knowledge of UE4 to make it better. Please be patient, I really only have time to work on the map during the weekends in my free time. Thanks again! - Syn13
Thank you for the support KillerHillBilly!
Thanks again, I may have to just trash this project, I'm getting info that, its locking up servers with 10 + peeps playing.
Thank you for the support AlphaDog! Yeah, this map has been a real pain trying to figure out the FPS problems. Everything in the map (structures wise) is hand built. Thank you for testing the map and I'll try to figure out how to make it play smoother. -Syn13
Not for competition, I've been working on this for 5 months...LOL, This will probably be my last map, I've had a time trying to get this map to run without bad FPS drop around 1st render of the mall front. Thanks for the support Spartan! - Syn13
If you downloaded the 1.5 update, delete the mod folder associated with Junkyard and re-download 1.4 version. NWI updated the editor which broke some of the assets I used in making this map. I'm also aware of the thumbnail problem, again, that came as a problem when they updated the editor. Sorry for the inconvenience, as really don't know what to do about these issues until a new update comes out for editor. -Syn13
At this time, if I update the map, the map will upload missing assets, until an update is released from NWI, I really don't have an option to update anything on the map right now, sorry. Check your server settings or game.ini file for AI wonder settings, maybe that would help them from pushing into spawn area.-Syn13
I rolled back to 1.4 from 1.5 due to missing assets. -Syn13
I'm aware of this issue since the last update, I'm not sure how to resolve, I have thumbnails in the right places to show up for voting and loading screens. When I find a solution, I'll update. Thank you for the feedback Rover! - Syn13
Can someone help Nomy out, I don't know anything about Linux servers. Thank you. -Syn13
Maybe a bad download, delete the entire mod from server and re-download to see if there was a currupt packet, also delete mod from client side and re-download, good luck! -Syn13
No problem, thanks for your support! -Syn13
You're welcome and thanks for the support! Yes, it's a pain to jump through the hoops, but just have patience. In my case, I only have 1.5 Mbps internet, so all updates, patches and uploads are painfully slow! Enjoy the map by dude! -Syn13
Awesome, happy Junkyarding! Thanks for the support! -Syn13
Thank you Tazzy also for your support! -Syn13
Maybe a bad download, delete the entire mod from server and re-download to see if there was a currupt packet. Did local play work on your local machine? It is running on my pc with no problems, unsure of serverside yet.-Syn13
Thank you Tazzy! - Syn13
Ver. 1.4 was uploaded early this morning, should be working at this time. -Syn13
I'm aware of this, thank you. Working on fix. -Syn13
Any luck? -Syn13
Did you update the server txt commands to reflect the new map name and scenario name? Check the new server map cycle txt commands above. -Syn13
Hardcore will be available in the next update. Thank you! -Syn13
Asking for community feedback about nightmap: would you like to see the lighting dimmed throughout map, only on objectives, or leave the lighting alone? Thank you for your support and feedback! -Syn13
With the new update, everyone on our server is getting better fps. I'm not sure, maybe check your video settings? I'm sorry to hear that you are having fps problems. I believe the shadows setting causes the most drop in fps, maybe turn them down and test? - Syn13
Thanks for helping out and letting us know what is working, DaddyMac! -Syn13
The scenario names changed, you are failing to add _Day and _Night to end of scenarios name,with mode and lightning at the command end.
Copy and paste:
These mapcycle.txt commands are working on our servers. You were close though! Good luck- Syn13
The map is not coming up in voting, not loading? Make sure to include lighting in the command.TDSM map cycle txt above should work, just copy and paste.
Rover was having issues as well, but was able to get them to work using the above commands. Sry, I'm out of ideas. -Syn13
That's because you dont have the ,Lighting="Night" at the end of your command for server txt cycle file for the night map. I would recommend lighting="Day" for the daytime map as well to override the lighting since there is no default lighting mode for either scenario. Are you using windows or lunix server? On our server, windows, the TDSM commands work with no problems for the daytime and night time map cycles or loading. I'm not sure why those commands are not working for you. -Syn13
Local computer for local play.
These commands were used on our server and worked, I'm not sure what to say. I don't control our servers,TDSM does. I rely on the community to help with commands and stuff. Thanks for helping!
The travel command worked in my testing on local play...for daytime and night time. I guess it works both ways.
Thank you for your knowledge. I hope you don't mind me quoting you in description.
Are you using the correct commands? With commands above, we have no problem with either scenario loading.-Syn13
LOL, turn up the bot count and AI, some nights, it's a struggle just to take Charlie in 5 attempts on our servers. I wanted this map to be on the smaller side to keep the CQB active through the map. The map that I'm working on now is bigger, however, still alot of CQB. Happy JunkYarding! Thanks Tokaitele! -Syn13
It is because the information is coming from the community who is playing the map and providing helpful tips. I'm also still new to map building and figuring everything out. Currently, there are actually two scenarios, one for day map and second for night map. This will change to one scenario in the next update patch. Current scenarios with the current build (v1.3.1), as shown above.
Thank you for your suggestions/support, Kyrocera! -Syn13
What are the thoughts of the new day lighting?
I have been working on another map, however, it took a back seat in order for me to get the JunkYard map back up and running. New map will be CQB as well. I will look into changing to one scenario next update. Thanks again! -Syn13
Yeah, I followed Warmaster's guide to making the night lighting, and he made two scenarios, I may change it on next update, But, it will be probably be a few weeks unless I need to address a game breaking issue. Thanks for the Support TokaiTele! - Syn13
Thank you for the clarification and support TokaiTele! I'm glad you like the map! I don't control our server side operations, so I wasn't sure how the commands lines should be done in the txt files on server side. This helps! - Syn13
UPDATE: map appears to be working right and looking good on testing. Let me know if there are any bugs or issues. They are still two separate scenarios for daytime and night time. Thank you! -Syn13
I'm aware of the thumbnail, it will in next update, is the map night showing as night where nvg's are neededfor you?
Try these: Thanks to dogman!
Is the night time scenario dark for night using your command lines for server files?
Also, I believe that's NWI error for the friendly bot black shadows.
Is the night time map working with actual night time light settings for the ones that are getting the map to work for both scenarios? You can just send a message to me through mod.io of your answers, you do not have to reply to this message board. Thanks for your feedback! - Syn13
did you add the _day or _night at the end, travel command worked for me. However, night time lighting is not loading correctly. -Syn13
Just got word, that the lighting may be messed up. I'll have to go back to drawing board and fix the lighting this weekend. I'm sorry, for the hassles! I used Warmaster's guide and it tested great on the editor testing, but something happened when it uploaded. DAY TIME map is playable for now, but it appears night map is not working at all for night lighting. -Syn13
So, it's working for you? - Syn13
Thank you for the support TacticalGaming! - Syn13
Thank you for understanding and support! -Syn13
Try the listed above scenario names and let me know if it works, thank you! You'll have to add _Day-Syn13
Scenarios File Names, hope this helps! - Syn13
To be honest, im not that sure on server side stuff, however, my guess would be to put command in for night scenario like you did for day scenario . I added Day to the scenario file and Night to the that scenario for the night map. Let me know if it works. I also posted the file names of both in the description above under scenarios! - Syn13
UPDATE: New update for map is out now. Updated for 1.7 and added night map scenario. Fingers crossed everything is working right! Took 6 hours to upload. Enjoy -Syn13
UPDATE: This map will take a few more days to update, I have ran into a problem with landscape textures when the map was updated in the updated editor. Sry, Please be patient, I still do not know what I'm doing. However, other modders are attempting to help me out. Thank you!-Syn13
No, I just got the editor updated last night, working on updating map with night time option and new ue4 engine, hopefully I can get uploaded new updated map by end of this weekend. Thanks -Syn13
Thank you for the support! -Syn13
I'm aware that mod maps are not working, waiting for solution. The mod editor has been updated, Almost 30GB (as of 06/17/2020), however, it will take me a few days to update the editor, update the map, and repackage then upload the updated JunkYard map. Please be patient, I have very slow internet (1.5MB)! Thank you Dogman. -Syn13
Thank you, I'll make changes. -Syn13
Are you talking about rubber banding? I havent experienced it on our servers, except around lag spikes with my connection. -Syn13
Thank you for the feedback, the light was added to help those with shadows (trying to help fps), I can turn the intensity down some to keep from washing out, the cliff textures are nice when your close, but look from far is blurry kinda. -Syn13
Hopefully release 1.2.1 will help those who were experiencing fps drops with the last version. I completely rebuilt the day time lighting for this recent release. Please let me know if any issues surface with this new release. Thank you - Syn13
Thank you for your support TacticalGaming! -Syn13
Wow, yeah, I just go in my mod folder and delete older map versions for all downloaded mods! Wish they automatically overwrite the old files in the same folder. - Syn13
Turn up the bot count and bot difficulty and the map becomes a tough challenge. Good Luck! - Syn13
Were there multiple folders(versions) of the mod in the 115402 folder? If so, you can delete all of them except for the latest build release. I'm not sure what is causing the files to not overwrite existing ones and have only one mod version saved. Just don't delete the Json file and make sure the current version is correct in the Json file. I found this too on my pc. I just deleted all previous versions. Hope this helps! Thanks for letting me know of your issue. - Syn13
Nomy, when is this occurring? I haven't noticed any fps drops in the map through testing on our server. Also, replied to you on discord. - Syn13
This will happen if the server files are not updated. If you are playing new update, and the server is still on the old file. Check your server files. Tires falling through the landscape is new, I have not seen this problem on our servers. Maybe a bad download? What type of server you running? Let me know if the problem persist. Thanks for the input. -Syn13
Great! I haven't had a lot time to test the release on server side yet. I'm glad the bots aren't spawning on objectives anymore. Let me know if anything else needs addressing. Again, thank you for your input! -Syn13
I will, thanks for input Toni! -Syn13
Toni, I already have counter attack respawns for insurgents for each captureable objective, are you saying that I can place spawn zones for insurgents and attach the zones to different objectives and this will fix the insurgent spawn on objective when captured? I've been looking everywhere for a fix to this problem. Any help is very appreciated! -Syn13
Yeah, RonaldLee, we were having problems with mod maps updating automatically on servers too, with manual downloads fixing the issue. Thanks for letting me know of your issue! -Syn13
Thanks for reply Shawnee, I'm still looking into settings or other ways in attempt to limit this from happening. When I find a fix, I will change it. Thanks again! - Syn13
I have the insurgent spawns set to random for objectives. It shouldn't happen all the time. However, this has happened to me several times as well. Has your experience been they spawn everytime or occasionally? -Syn13
Was this in game download or direct download? 1st - delete the updated file in your directory, then redownload and make sure server is updated too. Should work fine. -Syn13
I might, I've been focused on ironing out of the bugs for checkpoint, even thinking of releasing the map in low light conditions. I will probably complete everything on checkpoint modes before uploading other modes. Do you not feel that the map may be a little on the small side for team deathmatch? Thank you for your response James! - Syn13
Thank you TDSM!
You're welcome, credit goes to TDSM for making the step by step guide for me. -Syn13
I'm aware of the hectic respawn near Objective Charlie, this will be addressed in next patch. You have approximately 3 seconds of spawn protection if you do not move, however, this does not guarantee that you will survive a respawn at Objective C. -Syn13
Validate your game files, it will work if you have the current build on server and in game files. -Syn
Yeah, its happened several times with me too, since patch 1.1.0. I am going to have to move the spawn back, but will do it next weekend to keep players from having to redownload. All spawns are set up properly in editor, not sure what the problem is or how to fix it at this point. Thanks for letting me know! -Syn13
Thank you, I see what you mean. Not sure how to change, unless I change file names. Not sure I want to do that just yet, still getting bugs out of map. -Syn13
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