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Just a question - why can't bread and gruel be stored (not in the inventory)? Can you change this?
Maybe one day you'll find a solution :)
If I could make a suggestion - it would be useful to have a "cleaning zone" when constructing a building. At the moment you don't know in which area the cleaner will work, and where you have to put another building. Cool mod :)
I have a problem after updating Fantasy Decorations - when I open the mod and want to build something, it gives me a message that I have too much mod and throws me out of the game. Can you please check this? Other mods work normally, only this one broke :(
Hello, have you removed the canopy from the mod? After the update, the ones I have already built display white instead of red, and it is not in the list of items to build
Finally, different storage :)
Can you see the Barley, Bread & Gruel mod? I mean I have two fields and a mill, one sales stand + a berry stand. And I have the impression that:
1) the fields are not fully seeded - they should be all over the fenced area, and they are at 50% Dropbox.com
2) the extraction from the fields is badly set up - there is a constant lack of grain
Batyushki I will kill you :) three days ago I started a new board!!! And the mod only at the new game :(
Can you check R's house - residents do not go inside but stand in the doorway
Finally there are horses, looks great :) can you add a guard over the gate in the palisade?
Thank you :)
The mod is great. The nicest trees that have appeared here :) Just a note - can you make all the trees into one mod, not scattered around the menu? Dropbox.com it would greatly simplify their "planting".
Just a thought - would it be possible to assign the house function to the tents? You could then create encampments
Can you check the fountain? You write that it can also be used as a well, but nobody comes to it. Probably the reason is that you didn't give (access paths? - I don't know what it's called) which are at the water sources.
Batyushki thank you :)
I noticed that the ship, if we assign an import function - I tested it on the marble, makes only one voyage and then the employee just meets the needs and does not come back to the ship. Swimming only mode is ok. Can you check this? And would it be possible to add an export function?
Hello, I have a problem with the houses in this mod - the tax collectors are not collecting taxes from your houses. Checked - where houses have been built in the "classic" way, i.e. after designating a residential zone, they are collected. And from houses built with the mod, not anymore. Can you correct this?
I've been meaning to ask myself this for a long time - is it possible to have buildings standing on cobblestones instead of being "submerged" in them (like in the Terrain for Foundation mod)? The same with inhabitants - when they walk on cobblestones, you can't see their legs.
Can you check why, if I assign a new settler to a job such as mushroom picking, he is not on the promotion list?
Everything is ok. As for the mod - the idea and execution - GREAT! Just one more request - swap places between the seller and the customer :) It looks funny :) Dropbox.com
And that they don't step on the dog! :)
Another problem - I'm playing on a new map and have only now added the security mod. After adding this mod I can't load your mod - a message that the mod can't be loaded.
Please - do block the passage by the carts. I don't like it when someone imitates Copperfield :)
Hello, I have a problem, I started the game with your mod and even though I have placed houses, in the immigration menu I have a message that there are no habitable zones. I selected the zone to build houses and still the same message. Can you please check this? If I add the mod to a game where I already have houses everything is ok, the problem is only if I start a new game with the mod installed
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I have been using this mod since it first appeared. But you will admit that the well in it is great if you are building a village. But if you want to make a town with decorations, then only the "classic" well is left
I'm looking at your mods like this - this one and the Water Crane and I thought to myself if you could make a deep well. Something like the Water Crane, only to be built on land and no bigger than four regular wells. A standard well can be, but in terms of appearance it is so ordinary :) And I dream about something like Water Crane.
See these two screenshots
1) Galindo has plebeian status and is a trader
2) and here he has been moved from trading to apple picking, his status has changed to settler.
You need to install this mod Foundation.mod.io
I have no luck with this mod :( Now something interesting - apple pickers. I moved the workers from the warehouse to apple picking. And their status changed from peasant to settler. Even better is that these workers are not on the promotion list, neither to peasant nor to plebeian. I checked again - this time I moved the trader (peasant) and the same situation. Another attempt - I move the plebeian and the same thing happens. I check in the press shop - same situation. Can you check if this happens for you too? Because now I don't know - is it a mod error, or is there some conflict between me and another mod.
I uninstalled the mod from the list and reinstalled, now it is ok. I do not know what was the reason why the game previously crashed
Installing the mod, building and working - ok. But then if I want to load the game, it throws up to the desktop. And this is all the saves since the installation. You can load a save before installation without any problem. Can you check this?
After the last update, the small square towers disappeared. All that is left are the extras - doors, windows, shooting galleries.
The military is already ok. But there is a problem with convalescent homes - messages pop up that there is no home within a suitable distance to the workplace, that the homes do not have the right status. In a word - a wandering of people in search of a home after an illness. Please check it out. I miss pharmacies. Pharmacies, where medicine produced by monks will be sold (you would have to add "medicine" product to warehouses) because now there are only losses :) Monks process herbs into medicines and there is no money. Free medical treatment? :)
The plague has also reached my army. All soldiers were downgraded to level 1, and the same with two knights. In the hospital, they took weapons away from the sick soldiers and I had to assign them. And one soldier got so fed up with the hospital that he came back without his uniform. Additionally, some soldiers went to ordinary houses instead of barracks. Which caused a small housing crisis in the village. A terrible plague.
I tried it, it didn't work. I went back to the previous version and it is ok
Cannot load mod after last update
Can you add to the mod to increase the appeal?
I have a problem with the migration of settlers - although migration is selected and all conditions are met. Can you check it?
I have done something like this so far Dropbox.com tytułu1.jpg?dl=0
Contact vjraymon and batyushki, they should help. They are really specialists
Thank you :) Such a suggestion - maybe add a table in the middle with meat for example to the building. Because now it looks a bit "poor" :) compared to the butcher's building
After installation, message - application cannot be loaded, please check this error and correct it
Unfortunately, still the same - when trying to build - dump to desktop
After installation, when trying to run the mod in the game - the game throws to the desktop
Can you add an executioner? I'm not talking about "customers" anymore :)
Just a remark about the brothel - please change entertainment to a shop. I am asking for this because when we have a full position, nobody comes there. Vjraymon did it in Stone Gate, and I use it often and in these buildings the traffic is like on Black Friday :)
It would be a shame if so much work were just a modification. There is "bad weather" in the game and if we split it into two parts - autumn and winter? I think it would look great - first autumn with rain and then it starts snowing and we have winter until spring
Of course, winter will be added to the final game? :) The game now looks great :)
I like it :) just correct the windmill wings - they should turn evenly and not in jumps :)
Can you add another function - stone and berry removal? Sometimes they get in the way :)
Can you add to the menu goods that can be placed on the ship - weapons?
I think about the fact that at that time merchant ships were also armed and it would be good to have a ballistics or a bow stand on board, for example. I know you can do this now by hand and take the ballist from Fantasy Decorations for Foundation. But I think now for the future - you wrote that ships might one day be sailing. And I thought that there might be a situation - the ship will sail and the weapons will stay. Now I have done something like that, but it is only in my opinion - a temporary solution.
I have a small problem with ships. A ship with stones on board - the workers cannot enter it. With a ship that is standing on shore, there is no such problem. Now, when I used your mod Terrain for Foundation, when I used the quay with mod Harbour V2 for Foundation, there was no problem. I temporarily removed the magazines because I thought they were blocking access to the ship. And thank you for adding a spear to the trade - I will finally get rid of the 2,000 that are in storage.
Edit. I am sorry, I did not notice that after using Terrain for Foundation, you have to use CTRL-SHIFT-R. Everything is OK. By the way, can you add "visually" the goods to the magazines so that they are not empty?
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I have a strange feeling - that it used to be bigger? And could you add functions to those in the building?
That is a pity. I wanted to boast to my daughter that I have a job as a gardener. And it didn't work out because he had an overcrowded place and took some time off :(
Both here and in mod Security, once the space is full, employees do not come to work. Can this be changed?
I just thought - can you make the 'Archive' building? Something like a warehouse where an employee would collect security reports, authority points, etc. with the possibility of removing resources. It could be a solution to the problem of overcrowded spaces
Would you not like to add another employee to the court? I am referring to the person who receives envoys. Someone in 'court' clothing and with an added item (as in Mod Security for Foundation) to put him where the envoy comes in. I am currently doing this (mod Idlers for Foundation) but the staff member does not look 'representative' and I do not want to put a guard on.
I ask for the address of the lady - I will marry her :)
I assigned a lady to the court, she entered and did not leave. She has the status that she is working, the needs are at zero, but she is not going to satisfy them. Can you check that?
Finally, the residents will go to theatrical performances :)
Can you 'sharpen' the rock in which the source is? Now it looks a little smudged.
OK, thank you
I want to connect the two towers with a bridge. Only that the knots do not allow me to do it - you can connect the bridge to one of the towers, but the second knot does not "catch" the other tower. Maybe I do something wrong?
There is a dog and a cat. And can you add a horse? You could put it by carts and taverns (they have a stable building). It could be made in two versions - with saddle and harness.
But maybe give them a chance to be better than a peasant :) At the moment, this creates a problem if we want to promote our employees, and there is little room in the area for new houses.
I have noticed one thing - workers from both vegetable and poultry farms do not appear on the list for promotion. In the case of animal husbandry this problem does not occur, only here. They are the only employees I cannot promote above peasant status. Can you check that? And one more thing - the problem doesn't concern the traders assigned to the farms. They'll get promoted normally.
Can you see what's going on? That's the second time the port's been set up. All elements are grouped in one place after the game is loaded. In addition, you cannot fire an employee from a ship that is permanently attached to the quay.
Hey, can you change to face the shopper and not the back? It looks a little funny. :) Dropbox.com
Thank you. I forgot about this possibility
Can you check the mod after the update? I'm kicked out of the game when it's updated. It doesn't help to remove MOD - I have one building in the game
Excuse me, I think I have something with my eyes.) I didn't pay attention to the arrows. Everything is OK.
Can you check the mod? I can't put the top and sides up, only the base is correct Dropbox.com
Can you ask for an update?
Looks nice. I just don't like the fact that installing modifications will slow down the fishing. There is already one modification - Decorative Pond for Foundation where you could also fish (unfortunately there is no update to the current version of the game) and it was better in this respect. It would really be better if there was no such slowdown.
That's a great idea. One amendment would only be useful - for buyers to become BEFORE the seller, not in his place. Nowadays, they either "go in" on the salesman, or take his place when he's not there.
Please update this mod to the new version of the game
I haven't played for a few days and yesterday after launching the game I updated three mods - Windows Decorations for Foundation, Stone Gate Set V5 for Foundation and Fantasy Decorations for Foundation. And now I have a problem - after updating the mod, if I want to upload the game from the save, the game is thrown to the desktop. If I start a new game is ok. I don't know which mod is responsible for this, so please - can you check your updates?
If I assign an employee to the stage, after re-uploading the game from the record, it turns out he is not there. And you have to reassign him. And so all the time. Can you check that?
Hello, I know you like stone buildings. But, wouldn't you make fortifications out of wood? See, not every town/settlement had stone walls and towers. And in the game, both the palisade and the gate look, to put it mildly, modest. Some towers would also be useful, because now all you can put at the palisade is a donjon. Maybe you can come up with something :)
Can you add at least 2 spectators to the stands?
Unfortunately, they keep passing. What is worse, the consignee assigned to the building, instead of entering through the door as before, started to enter from behind through the back wall
It's OK. I was writing before I saw the movie. And then I couldn't edit what I wrote.
I haven't seen the movie - point one - I already know how to do it
Hello. I finally started building a castle, small buildings for now. And I have some remarks.
1) the superstructure on the roof - you can only put it on the left side, not on the right side anymore.
2) the same as always :) - supports let people through. Can you block it?
3) I think that a pair of decorative flags or some other ornamental elements (shields with coats of arms?) would be useful to decorate the walls.
I have an idea. You might be interested in it. A wall, but from trees. Now, to fence off an area, or make the settlers walk the way we want them to, I use your fence, low wall, or hedge. What if we make a tree block? One or more types of trees with the ability to grow as you have your fences. With a tree lock, of course. For example - we have a road and we don't want the settlers to come down from it and at the same time make it look nice - so we make an alley on both sides. You can use a decorative tree for this, but it's a lot of work to set up a dozen or so trees. And yes, I take such a fence/ wall and stretch it and it's done. What do you think about it? I think it would be a good idea to make the game look good.
I hope the translator will translate it in an understandable way.
Save the game, go to the game menu and load the save. I know, but a translator is not a good way to talk.
The error with the door still occurs after the new construction. To remove it, you have to reload the game.
After the overload, it's OK. Thank you.
Is that how it's supposed to be? Because I think the door is a little too far away
It's OK. Thank you.
I have no luck with your updates :( . Today I turn on the game and I see it
Where you can see the paths, there was cobblestone. As you can see, part of it changed position. How to return to the previous version? Because I have worked a little bit on this map and I don't want to start again.
For information purposes, if no prohibited zone is drawn around the vessel, the vessel will "intercept" the fishing boats and the fishermen will go on foot to catch fish
But I hope that'll change. It would be a shame if they were just decoration.
I have a question - what's going on with mod Stone Gate Set V4? It has disappeared from the site, and recently I have a problem (not always) with the machicolation gate - it happens that after the construction or later modification of the existing one (e.g. adding shooting ranges or windows) it stops letting the residents through.
I thought of something like that - the waterfront, the shipyard by it. The shipyard was assigned an employee + materials - wood and fabric. Construction of fishing ships, coming later to the quay. Ships would have (bigger than boats) more fish to catch than boats - instead of 10 fish, e.g. 20 or more in one voyage. Fishing vessels would have a net - as opposed to "decorative" ones.
What can I do to assign people to the ship? My menu looks different from the the video you've attached Dropbox.com
Thank you for harbor. And as DontCallMeSurly wrote, the waterfront would be useful. And if, in time, you can make one of the traders come to the ship to
harbor, my luck would reach heaven :)
Bridge ready. Thank you.
A wooden bridge is being built, and this one is not.
It's the road from Mod Medieval Stone Walls. I used to build like this before and it was ok. Now in the 1.5 version of the game the builder doesn't want to build. I've also tried to build in other places, and it didn't work
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