mat49a2

mat49a2

Offline for 2 hours - Joined Apr 2019 with 2 followers

Get in touch or follow for updates

mat49a2 Comments

mat49a2
Idlers mod

Finally, the residents will go to theatrical performances :)

mat49a2

Can you 'sharpen' the rock in which the source is? Now it looks a little smudged.

mat49a2

OK, thank you

mat49a2

I want to connect the two towers with a bridge. Only that the knots do not allow me to do it - you can connect the bridge to one of the towers, but the second knot does not "catch" the other tower. Maybe I do something wrong?
Dropbox.com wieże.jpg?dl=0

mat49a2

There is a dog and a cat. And can you add a horse? You could put it by carts and taverns (they have a stable building). It could be made in two versions - with saddle and harness.

mat49a2

But maybe give them a chance to be better than a peasant :) At the moment, this creates a problem if we want to promote our employees, and there is little room in the area for new houses.

mat49a2

I have noticed one thing - workers from both vegetable and poultry farms do not appear on the list for promotion. In the case of animal husbandry this problem does not occur, only here. They are the only employees I cannot promote above peasant status. Can you check that? And one more thing - the problem doesn't concern the traders assigned to the farms. They'll get promoted normally.

mat49a2

Can you see what's going on? That's the second time the port's been set up. All elements are grouped in one place after the game is loaded. In addition, you cannot fire an employee from a ship that is permanently attached to the quay.
Dropbox.com 1.jpg?dl=0
Dropbox.com 2.jpg?dl=0

mat49a2

Hey, can you change to face the shopper and not the back? It looks a little funny. :) Dropbox.com

mat49a2

Thank you. I forgot about this possibility

mat49a2

Can you check the mod after the update? I'm kicked out of the game when it's updated. It doesn't help to remove MOD - I have one building in the game

mat49a2

Excuse me, I think I have something with my eyes.) I didn't pay attention to the arrows. Everything is OK.

mat49a2

Can you check the mod? I can't put the top and sides up, only the base is correct Dropbox.com

mat49a2

Can you ask for an update?

mat49a2

Can you ask for an update?

mat49a2

Looks nice. I just don't like the fact that installing modifications will slow down the fishing. There is already one modification - Decorative Pond for Foundation where you could also fish (unfortunately there is no update to the current version of the game) and it was better in this respect. It would really be better if there was no such slowdown.

mat49a2
Fuel mod

That's a great idea. One amendment would only be useful - for buyers to become BEFORE the seller, not in his place. Nowadays, they either "go in" on the salesman, or take his place when he's not there.

mat49a2

Please update this mod to the new version of the game

mat49a2

Please update this mod to the new version of the game

mat49a2

Hello
I haven't played for a few days and yesterday after launching the game I updated three mods - Windows Decorations for Foundation, Stone Gate Set V5 for Foundation and Fantasy Decorations for Foundation. And now I have a problem - after updating the mod, if I want to upload the game from the save, the game is thrown to the desktop. If I start a new game is ok. I don't know which mod is responsible for this, so please - can you check your updates?

Translated with www.DeepL.com/Translator (free version)

mat49a2

Hello
I haven't played for a few days and yesterday after launching the game I updated three mods - Windows Decorations for Foundation, Stone Gate Set V5 for Foundation and Fantasy Decorations for Foundation. And now I have a problem - after updating the mod, if I want to upload the game from the save, the game is thrown to the desktop. If I start a new game is ok. I don't know which mod is responsible for this, so please - can you check your updates?

Translated with www.DeepL.com/Translator (free version)

mat49a2

I would change one thing - the sale should be assigned to a luxury goods stand, not a clothes stand. Apart from that, the execution is great :)

mat49a2

If I assign an employee to the stage, after re-uploading the game from the record, it turns out he is not there. And you have to reassign him. And so all the time. Can you check that?

mat49a2

Hello, I know you like stone buildings. But, wouldn't you make fortifications out of wood? See, not every town/settlement had stone walls and towers. And in the game, both the palisade and the gate look, to put it mildly, modest. Some towers would also be useful, because now all you can put at the palisade is a donjon. Maybe you can come up with something :)

mat49a2

Can you add at least 2 spectators to the stands?

mat49a2

Unfortunately, they keep passing. What is worse, the consignee assigned to the building, instead of entering through the door as before, started to enter from behind through the back wall
Dropbox.com tytułu.jpg?dl=0
Dropbox.com

mat49a2

It's OK. I was writing before I saw the movie. And then I couldn't edit what I wrote.

mat49a2

I haven't seen the movie - point one - I already know how to do it

mat49a2

Hello. I finally started building a castle, small buildings for now. And I have some remarks.
1) the superstructure on the roof - you can only put it on the left side, not on the right side anymore.
2) the same as always :) - supports let people through. Can you block it?
3) I think that a pair of decorative flags or some other ornamental elements (shields with coats of arms?) would be useful to decorate the walls.
Dropbox.com

Translated with www.DeepL.com/Translator (free version)

mat49a2

I have an idea. You might be interested in it. A wall, but from trees. Now, to fence off an area, or make the settlers walk the way we want them to, I use your fence, low wall, or hedge. What if we make a tree block? One or more types of trees with the ability to grow as you have your fences. With a tree lock, of course. For example - we have a road and we don't want the settlers to come down from it and at the same time make it look nice - so we make an alley on both sides. You can use a decorative tree for this, but it's a lot of work to set up a dozen or so trees. And yes, I take such a fence/ wall and stretch it and it's done. What do you think about it? I think it would be a good idea to make the game look good.
I hope the translator will translate it in an understandable way.

Translated with www.DeepL.com/Translator (free version)

mat49a2

Save the game, go to the game menu and load the save. I know, but a translator is not a good way to talk.

mat49a2

The error with the door still occurs after the new construction. To remove it, you have to reload the game.

mat49a2

After the overload, it's OK. Thank you.

mat49a2

Is that how it's supposed to be? Because I think the door is a little too far away
Dropbox.com tower.jpg?dl=0

mat49a2

It's OK. Thank you.

mat49a2

I have no luck with your updates :( . Today I turn on the game and I see it
Dropbox.com
Dropbox.com
Where you can see the paths, there was cobblestone. As you can see, part of it changed position. How to return to the previous version? Because I have worked a little bit on this map and I don't want to start again.

mat49a2

Thank you. Wonderful mod - a lovely addition to the monastery and churches. I look forward to the next :)

mat49a2

For information purposes, if no prohibited zone is drawn around the vessel, the vessel will "intercept" the fishing boats and the fishermen will go on foot to catch fish
Dropbox.com

mat49a2

Unfortunately, after the mod is installed, a message is displayed - mod has been installed but cannot be loaded.

mat49a2

But I hope that'll change. It would be a shame if they were just decoration.

mat49a2

I have a question - what's going on with mod Stone Gate Set V4? It has disappeared from the site, and recently I have a problem (not always) with the machicolation gate - it happens that after the construction or later modification of the existing one (e.g. adding shooting ranges or windows) it stops letting the residents through.

mat49a2

The building is great :) But why is there a monument section?

mat49a2

I thought of something like that - the waterfront, the shipyard by it. The shipyard was assigned an employee + materials - wood and fabric. Construction of fishing ships, coming later to the quay. Ships would have (bigger than boats) more fish to catch than boats - instead of 10 fish, e.g. 20 or more in one voyage. Fishing vessels would have a net - as opposed to "decorative" ones.

mat49a2

What can I do to assign people to the ship? My menu looks different from the the video you've attached Dropbox.com

mat49a2

Thank you for harbor. And as DontCallMeSurly wrote, the waterfront would be useful. And if, in time, you can make one of the traders come to the ship to
harbor, my luck would reach heaven :)

mat49a2

Bridge ready. Thank you.

mat49a2

A wooden bridge is being built, and this one is not.

mat49a2

It's the road from Mod Medieval Stone Walls. I used to build like this before and it was ok. Now in the 1.5 version of the game the builder doesn't want to build. I've also tried to build in other places, and it didn't work

mat49a2

Can you tell me what I did wrong that the builders don't want to build me a bridge?
Dropbox.com 1.jpg?dl=0
Dropbox.com 2.jpg?dl=0

mat49a2

Can you block the passage through the gate pillar?
Dropbox.com

mat49a2

Now the houses are displayed correctly

mat49a2

Interesting. I deleted your mod and loaded the game. Theoretically, all houses should be. The ones that were in fashion should be replaced by houses from the game. But it turns out that you can see only those houses that are assigned to the game and that were before the mod was removed. All houses that were mod disappeared and were not replaced.
Dropbox.com bez mod.jpg?dl=0
I hope the translator has translated well what I wrote

Translated with www.DeepL.com/Translator (free version)

mat49a2

at the end of the house they showed up.
I'm enclosing the drop so that you know who (or more precisely - who messed it up), and it turns out that it's the yellow house's fault. Because the yellow house has just disappeared, and the others are ok.

mat49a2

I did an update. There are still no houses

mat49a2

I don't know how it happened, but after the last update, 4 houses disappeared. They're invisible. People come to these places, if I want to see their house, it shows an empty space. I have no homeless people. Unfortunately, I don't know what houses were there.
Dropbox.com
Dropbox.com
Dropbox.com i 4.jpg?dl=0
And one more thing - when I click where the house should be, nothing is shown to me. It's like there's an empty place. But why do the inhabitants "think" that their houses are there?
Translated with www.DeepL.com/Translator (free version)

mat49a2

I'm sorry. I trust the translator too much. The enclosed drop shows a sheep and a cow halfway through the building. I mean, block the zone in these buildings so no one goes through them.

mat49a2

Can you make a building blockade when updating?
Dropbox.com

mat49a2

After changing the building to a new one, it's ok. But you had to install V3 smokehouses as well, because otherwise it was thrown out of the game - at least for me.

mat49a2

It's about the butcher. As you can see from the screenshot, he enters the slaughterhouse from behind through the wall

mat49a2

Can you make a low pillar for a low wall? Practically just add knots to the pedestal.
Dropbox.com

mat49a2

Can you fix the butcher's building so that it is entered through the door and not through the back wall?
Dropbox.comźnik.jpg?dl=0

mat49a2

Can you give the next time you update, you can give a lock on your saltner - the part that is in the water. At the moment, the boats are passing through and disturbing employees at work :)

mat49a2

Haunted Mansion - great!
I demand that you immediately assign the functions of the manor house! After all, the manor house next to your building is a poultry house. Seriously, you overdid the dark colour a little (in my opinion). The windows on the front of the building are practically invisible when you are away. Another thing - it would be useful to be able to add windows also on the ground floor. That's it now, because I'm crying when I compare your manor with the manor from the game.

Translated with www.DeepL.com/Translator (free version)

mat49a2

Can you give a blockade to the passageway for the dragon monument? Nowadays, you have to draw a forbidden zone, otherwise the inhabitants will pass through the statue as they wish.

mat49a2

Can you do the following items:
1) Iron fence - 1/2 and 1/4
2) Stone brick - 1/2 light and dark
Sometimes they are needed to replenish empty spaces
Dropbox.com tytułu.jpg?dl=0

mat49a2

Didn't you accidentally make the blockade zone on the round pillar too large?
See
Dropbox.com
if I build that pillar that's grey, I'll block the way to the market. It took me almost two hours to analyze why this is happening :) I thought that maybe the trees are not removed properly at the construction site, and when it turned out that this is not it, then the construction of one element each and checking if the road is ok. It's good that I'm patient :)
Now I've checked one more thing - if I put a square pillar instead of this round pillar (the grey one), I'll block the road too..

Translated with www.DeepL.com/Translator (free version)

mat49a2

This is my proposal - the only mod that definitely removes grass is Fantasy Decorations - Campfire. It would be useful in Stone Brick, because now after about 30 minutes of playing, roads and squares look like this
Dropbox.com
Think about it in a future update.
I'm currently using Campfire to remove grass from wells and fountains, among other things :)
Steamuserimages-a.akamaihd.net
I build Campfire in the middle and the effect as in the attached link.

mat49a2

Just please - check for updates before inserting. The current part removal system is starting to make me nervous. Maybe it's good for a church, for example. But already in your mod and vjraymon, where the number of elements is often over 100, find the element you want to remove… :(
Keep this in mind - please. :)

mat49a2

I think that shortening the pillar by 1/3 will be ok. Possibly some nice pedestal :)
Now it looks like this
Dropbox.com

mat49a2

Exactly as you can see on the screenshot Dropbox.com
And a request - can you add any nice pillar on which you would put a lighthouse (lighthouses look great :) ) I mean something like that to put a lighthouse next to a tavern or a manor house. It only takes a knot at the top, because it would be a separate decoration, outside the fence.
As usual, I hope that the translator will translate what I wrote so that you can understand it :)

Translated with www.DeepL.com/Translator (free version)

mat49a2

Dropbox.com
You just went down in history as "The man who found the muddy roads and left them paved". That's a brilliant idea! Thank you for the golden lilies. The pavilion - can it add a knot to the roof? One could give a lighthouse or lilies.
I guess Satan himself had his fingers in the update - all crosses fell down - both from fences and from pillars and gates. Lilies are in place :)

Translated with www.DeepL.com/Translator (free version)

mat49a2

Allow me to write my remarks:
1) Saloon - can I add the sale of wine to the building? It is a pity to waste such a building. And people go to the living room, not to drink water :) There would be an additional building, which we can put where it is not profitable to build a tavern. And the money from the sale.
2) Bathhouse - I don't think that's why you didn't make nice stairs so employees wouldn't use them? Now they jump up the stairs and don't go up the stairs. Maybe a balustrade with a blockade of the passage?
3) Burdel - I was already drooling at the thought of a beautiful girl waving at me from the balcony. And here, it turns out that he has so much work that he doesn't have time to go to the balcony :) Seriously - it would look great.
I think so - maybe add to the building the function of a shop?
We have then:
a) profit from the building - sale of goods (but not wine, honey and herbs - not to compete with the tavern, I think rather about food - cheese?)
b) vendor animation - if you make the default location of the employee on the balcony (I thought about this place Dropbox.com), actually will wave to passers-by.
I wonder if the translator will translate well what I wrote?
Just now I thought what you could sell in a brothel - underwear :)
Only you would have to think about a nice production building - just like a tailor, only makes underwear instead of clothes. And add it to the sale, as it is with hats.
And a barber - a railing by the stairs could be useful here, too. Admittedly, the employee goes up the stairs, but in my opinion - it would look nice.
Translated with www.DeepL.com/Translator

mat49a2

It's OK now. Thank you.

mat49a2

Can you see what's going on with the brothel? I think it's too big a blocking zone. If I want to move the building towards the path near the fence, so that the front is flush with the wall in the inn - it blocks access to the inn. And I wanted to move the brothel closer to the path to make it look like a visit to the building. At the bathhouse I managed to do it :)
By the way, pay attention to the fountain and well. I used a bonfire from mod Fantasy Decorations - it cleans the grass, and when placed in a fountain or well it is not visible. Maybe you should contact RaisinMuff1n, as he did that his elements eliminate grass and it does not appear again.
Dropbox.com

Translated with www.DeepL.com/Translator

mat49a2

You can change it into a mod so that (I don't know how to describe it in detail) the executioner will only enter on one side. It may be the fault of access points (visible arrows) but in the built gallows (the one in the fence) the executioner going to it goes through - the fence, hedge, trees and additionally forbidden zone (magician one). I saw it sooner, but then I had enough space to put the fence outside the range of those arrows and then it was ok. Maybe removing those arrows, apart from the one at the entrance to the stairs, would fix it? I use your gallows to remove additional villagers (yes, I am cruel) and how can I remove them if they escape from the gallows through the fence?
Dropbox.com

Translated with www.DeepL.com/Translator

mat49a2

There's something wrong with grass cleaning. It's not just for you. See what the hangman's building looks like, the village centre (mod Village Additions) and the bonfire by the hangman's building (mod Fantasy Decorations).
This is what it looks like right after you load the game
Dropbox.com
And so, after about 30 minutes of play...
Dropbox.com
As you can see, the only thing left by the bonfire is a clean area without grass.
By the way, I boast of my city - see what the "entertainment center" looks like now :)
Dropbox.com

Translated with www.DeepL.com/Translator

mat49a2

Let me show you my latest design. See how cool your mod looks. I wouldn't have done it without it.
Dropbox.com
Please make some more Fleur-de-lis ornaments in gold. It would look great on a fence next to buildings such as a manor house.
And how can you - check the blockage in the round pillar. Sometimes they fast people and make a hole in the fence.

mat49a2

If the letter L, then you use the square

mat49a2

Thank you for the hangman's stump. Another thing - can you make sure that the building is permanently cleaned of grass during the construction of the building, such as in the case of the warehouse? Then you would avoid something like that.
Dropbox.com

mat49a2

I thought you could make a difference in the hangman's building. Replace the gallows with Dropbox.com

Look, we've already got the gallows in mod. And this would be some kind of change. In my opinion, there wouldn't be much work to do - remove the gallows, cover the hole in the middle of the elevation and instead of it give a trunk with an axe. What do you say?
Now I'm doing it like this, but it's a makeshift.
Dropbox.com 2.jpg?dl=0

Translated with www.DeepL.com/Translator

mat49a2

I mean that the building can be moved after the construction, and only after we say that everything is ok, we start the construction.
Dropbox.com

mat49a2

I have such a question - some buildings before the start of construction, you can put it to see if it stands where it should and only then turn the construction on. Can you do something like that in your mod? I'm asking because I've just "built" a bathhouse 3 times because I didn't like its arrangement. And every time you lose materials :(
And one more thing - add an executioner :) I have very bad intentions when I look at the gallows, and without the executioner I won't realize them :)
And it doesn't even have to have a hood, and even better if it doesn't have one :)

mat49a2

When it comes to employees - and you can't "steal" the salesmen? They have cool animations.

mat49a2

Dropbox.com
142 elements in two simple (I don't want to play with more sophisticated positioning any more) constructions for construction. Over an hour of work in setting up and positioning (this is the worst) fence again. Please test the mod after the update before you publish it. The mod is great. You put a lot of work into it, which is visible in the fine-tuning of details (so despite this error, I still use it), but I guarantee that a large percentage of users, if you lose a lot of time building and after updating it will turn out that their work was in vain, will not use it again.
No, but no more crying :) .
The flame is great :) . So the beginning to make a lighthouse is already :) . And if you add to it a second one, with a longer range, only the color would have to be chosen so that it would not be too visible in good weather, but only after the weather change? Think about it :)

Translated with www.DeepL.com/Translator

mat49a2

You need to do something about updates. Again, there are only a few items left of what I've done, and if I want to edit them, I'll throw them out of the game to the desktop. You will disgust those players who after each update, not only lose what they built, but also have a problem with removing those items that are left behind.
Currently, after each update I have to:
1) enter the main menu and uninstall the mod
2) remove the mod from the game save
3) load a game and save it
4) return to the main menu
5) reinstallation of the mod
6 ) Back to play
If someone has more than several hundred items to do again, as I do now, he'll be rather upset.

mat49a2

Can you see this element before the stairs in the bathhouse - I marked it with an arrow? It flickers when the map rotates. It may be okay, but it's better to check. It is a pity that such (functional) buildings are not in the game. Back to the brothel :) Can't you add employees? It would look great with the ladies on the balcony :) Of course, they would have to wave their hands to the passers-by :)
Dropbox.com & Brothel.jpg?dl=0

Translated with www.DeepL.com/Translator

mat49a2

It's okay. Thank you.

mat49a2

After the update, it is not possible to install and update the mod.

mat49a2

And one more thing - the brothel should have a higher foundation. Currently, the windows are practically at grass level.
Dropbox.com

mat49a2

Are you planning to add staff to your buildings? :)

mat49a2

There's a problem again after the update. Parts from the previous version remain, and when you try to remove them, it will throw the game to your desktop.

mat49a2

Can you change the color of the ornament that is on the fence to gold? It fits any grid, regardless of color, and would look great.
Think about the 8-point pillar (octagon) - sometimes it would be useful to make a fence under the account in relation to the rest.

mat49a2

Relax :) and I would change the whole fence anyway - this new way of editing buildings is cool, but it is suitable for objects with few parts. If you have a large number of parts, you can get upset if you need to remove a few items and you have to look for them in the list.
Sometimes it's easier to do it from scratch

mat49a2

Can you explain that logically? :)
Dropbox.com
This wall from the church to the center of the village, surrounded the church. Not only did it move, but it also rotated 180 degrees.
Magic. :)
A good idea with this grate to the entrance.

mat49a2

You should point out in the description that it is necessary to uninstall the previous version. Because if you do not do this, you will not remove the old fences - after clicking on the item throws out of the game to the desktop. One more thing - give in the description that elements such as crosses and lilies have to be mounted before construction, later they cannot be rotated. This can only be done by rotating the whole column with this element.
Besides - great! :)
By the way, by the way, wouldn't you like to play and make a glowing lighthouse? Imagine the city as the weather worsens. Fog, rain and here illuminated by lanterns. Nobody wants to do it. Maybe it's too difficult? And in my opinion, it would be a super mod.

Translated with www.DeepL.com/Translator

mat49a2

The building's done great. I would only improve the gallows - little things like rope and the entrance to the gallows. He can also add an executioner. Only then it would be good not to stand on the gallows but on the balcony - in my opinion it would look better. And what I am constantly fighting with fashion creators for - block the passage for settlers through the building. Now they pass through it without any problems and pretend to be wizards who can pass through walls.

Translated with www.DeepL.com/Translator

mat49a2

I know you're busy with a more serious project right now, but if you find the moment, pay attention to the L-shaped house. As you can see in the attached screenshot, the settler enters the house and leaves the house next to the door (this is not visible for obvious reasons), then enters the house through the door. This is for all L-shaped houses. It's of course nothing urgent, but how can you fix it.
Dropbox.com L.jpg?dl=0

Translated with www.DeepL.com/Translator

mat49a2

I checked and it's okay.

mat49a2

Thank you for the knots.
But there are still two things to improve:
1) Blockade of passage through the fence elements, also applies to the sides of the gates. Still the residents walk as if there was no obstacle.
2) Positioning of the elements - this is visible on the attached screenshot. The fence is built from left to right, it hovers in the air from a certain place. And vice versa - built l right to left "hides" in the ground.
Dropbox.com

Translated with www.DeepL.com/Translator