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ISMCGunfighter_Tac_Legacy: Based on the FullyLoaded loadout, everyone has access to all guns, adds a team leader class to enable fire support. Similar to regular ISMC. Regular NWI cosmetics.
HAHAHAHAHA. Thanks for making this. It made my day. Will have a server running this mod all weekend.
Hey Tazzy. Figured the line out I guess. I made it worked after experimenting with this chain of class names.
MedicClass=Gunfighter, Team Leader,Blufor Gunfighter,Blufor Team Leader,Redfor Gunfighter,Redfor Team Leader,Blufor Operator,Blufor Team Leader,Redfor Operator,Redfor Team Leader
GUNFIGHTER and TEAM LEADER
This is just based on what I can observe. I'm trying to figure out if they have the words Blufor or Redfor since the Arbusto mod is based of ISMC.
Would you happen to know the classes for Arbusto?
I've tried using
MedicClass=Blufor Operator,Blufor Team Leader,Redfor Operator,Redfor Team Leader
But i think they're named differently.
And I love you for letting us do that. Thank you Destinate =)
Just dropped by to say Thank You for working on Operations. My community loves it! Definitely one of the best modes I've played for PVE that really changes the way it's played in a meaningful way. Looking forward to more maps in Operations.
It seems the mode replaces other theatre mutators, is that intentional?
Hey Destinate , thank you so much for updating the mod. It's been part of my server since I first started hosting. Really appreciate you having a look =)
Hey Spartan, just dropping some feedback for Kandagal. Final checkpoint seems to have a respawn bug that spawns dead players in between the ground and first floor of the building during the final counterattack (they're stuck). Thank you for the map pack and appreciate your hard work compiling everything since day 1.
A quick reinstall did the trick. Thank You.
For some weird reason, I can't get the maps to show on the voting screen. Did I miss a mutator or make an error in the list below?
mod id = 851078
Hey Dag, just wanna give a shoutout to you and thank you for creating a different mod. Love what you did and I hope to promote it to my community in the future. Keep it up. Thank you ! =)
Thank you. The random checkpoint mode in Town is nothing short but amazing. In hardcore, it gives a refreshing change having to refer to the map to sort where the team needs to go. I understand minor issues like bot suiciding if stuck. But overall the experience is nothing short of miraculously fun.
Like others have said, I look forward to more versions of this randomization implemented in other vanilla maps. Thank you once again RareK!
Following the development of this map until most minor bot paths are fixed. Then I'll implement. Don't want to burden my players with redownloading multiple hotfixes. Still, my personal playthrough is great. Keep up the good work Tazzy.
Would be interested to know what is the aim of the mod. Currently, there's the base game a.i., the Improved a.i. mod, and perhaps a harder difficulty setting in ISMC mod. Any specific place to follow the development of this mod?
Just wanted you to know that your mod is the only reason why I started my own Vanilla Sandstorm Server. Being able to provide additional gameplay without having users download tons of heavy map mods is just a god sent. The new scenarios provide a good challenge, variety and are loved by my community in Southeast Asia. Keep up the good work and thank you so much.
I'm eagerly waiting. So excited for this project as I've been a huge fan of the original Insurgency. Can't wait to test it out.
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