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I escaped the Citadel.
This is where it all started. The military really shouldn't have dug up those ruins.
I realized today that it actually feels like David's The Pony Factory, if you take that as a compliment
You cant do bad map. Also, a reference to Blood! Love Blood.
When the house is sus
At least you made one.
Well, I'm ending my friendship with Blender.
I personally recommend that you play on the Strelok or Cold preset. Some moments made me laugh out loud. Superb attention to detail. The kitchen inscription in the first building is my favorite. Performance is on the level.
Isn't mine ugly enough?
Who disliked >:O
Why... Nice work on the textures though.
He will make it out of you
Somebody stop 'em.
YOO. It's such a classy concept. Following the project.
Excellent map. Leaves a feeling of terrible hidden underground experiments. Reminds me of SCP Factory.
Guys, these custom water textures are amazing!
Did I ask for horror? No. Cool lamp model.
Thanks, Vrisska 11
That makes me wonder...
The first Egyptian campaign?! It'll go down in history. Textures redrawn into Egyptian themes look great. And the Trenchbroom models of the famous Vriska are here, too. And the choice of weapons is also huge!
I hate the stairs and I was very upset when I was in a room with a huge sarcophagus and it was empty 😔😔😔
It was a lot of fun going through the boss with one sword.
I finally got Lowtech somewhere at least. Nice map bro!
How about the She-ra sword?
Is he... dead?
WE NEED MORE ANIME
Well, that's a great spirit. I love the way the group of leatherneck meets us at the beginning of the level, and the way we explore the upper floors as we travel through the map.
And those guys with chainsaws behind every corner 😥
Those Half Life SFX videos again.
Wow, guess I should take a closer look at the editor.
That but only on the Crypt of the Flesh level. That'd be cool.
Have a nice job!
A well-kept atmosphere of a small ruined settlement. But at higher difficulties, you may not have time to react to the first leatherneck, despite this I like that the map does not start behind someone's back. The houses are lacking in detail. A good idea with two barrels, they can quickly destroy goats and rats running out of the barn with mortar. I think I'm also a little stuck on the stairs by the church window.
After two leathernecks and a few jumps on rooftops, it was hard to know where to go next, do I jump down? Or should I jump over the fence on the left side? Also, there are more than enough bullets in the top hut, too many. The last location I think I found accidentally jumped off the rocks at the top, because of the wall and its textures are hard to notice, maybe this is the idea. The stairs in the place with a bunch of opponents prevent them from coming out.
I'll note that this is just my vision of the level.
Sounds, colors, atmosphere. Just... Aaaaah.
Maps with overwhelming locations and corridors are what I love about FPS. There is also very nice-looking landscape design.
I do not remember such a van at the beginning of the map in the game files, how did you make it?
Quality mods are breaking the barrier.
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