Rover_Redback_Admin

Rover_Redback_Admin

Offline for 1 hour - Joined Mar 2020

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Rover_Redback_Admin Comments

Rover_Redback_Admin

Put the mod ID, 1904236, in mods.txt then put the mutator, SWTCW, in your start command

Rover_Redback_Admin

what do you mean by "the other menu option?"

Rover_Redback_Admin

Seems to be work, again, thnx

Rover_Redback_Admin

Thnx mate, I will try it tomorrow.

Rover_Redback_Admin

Seems that the number of Enemies isn't updated correctly, so often it shows zero, but in fact there's still one lurking around. Print Bot Count didn't seem to suffer this bug.

Rover_Redback_Admin

Can confirm AdvancedChat now works, with this mod... well done.. thnx

Rover_Redback_Admin

Can confirm AdvancedChat now works, with this mod... well done.. thnx

Rover_Redback_Admin

Bot count works fine, pity it breaks Advanced Chat, I might have to go back to ,PrintCount, pity really, I do like the Ememies= position

Rover_Redback_Admin

No
Maybe
No, No, Maybe

Rover_Redback_Admin

you only need this mod... do not use any other theater mod

Rover_Redback_Admin

thnx mate, but I found a way.. I created a channel, in my discord server, and linked the images to there.

Rover_Redback_Admin

Is there a way to stop asset timeouts

Rover_Redback_Admin

thnx for the very quick response.

Rover_Redback_Admin

I have a bug.. the mod occasionally counts players, not bots.
Seems to have occurred since 1.11

Rover_Redback_Admin

yay.. I can add it back, thnx for the update, was sorely missed

Rover_Redback_Admin

Finally, removed duplicate carriers.

Rover_Redback_Admin

Updated Fire Support, and removed duplicated carriers.

Rover_Redback_Admin

Redback Armoury updated, 2 new guns.. P90 and Vector, for Infantry and Recon

Rover_Redback_Admin

Update 1.1, works nicely, thnx for the quick update.
For those who like to play, with colours, this works
[/PrintCount/Mutators/PrintCount.PrintCount_C]
bStream=False
UpdateFrequency=1.0
PreNumMsg="<Green>"
PostNumMsg="</><Yellow> ...Bots Remaining</>"

Rover_Redback_Admin

Excellent... thnx

Rover_Redback_Admin

Works OK on my Co-Op servers, would be nice if admins could edit the on screen message.. Bot Count, this would enable the colour to be changed, using Advanced Chat mod

Rover_Redback_Admin

The NWI "Pistols Only," only gives pistols to players, bots have all weapons.
The Improved "Pistols Only" Mutators mod, didn't increase mags, on many maps you run out of ammo quickly, I also seem to remember bots had all weapons. I have also removed all grenades, and molotovs, as these are over powering on pistols only, especially with bots being so accurate.

Rover_Redback_Admin

Auto-scale AI Difficulty does not seem to work... defaults to 0.5 with no scaling.
My settings:
[/Script/Insurgency.INSCoopMode]
bScaleAIDifficulty=True
;Minimum number of players to start scaling. Anything less than this or equal to this will just use MinAIDifficulty
PlayerCountForMinAIDifficulty=1
;Maximum number of players to stop scaling. Anything greater than this or equal to this will just use MaxAIDifficulty
PlayerCountForMaxAIDifficulty=8
;The minimum AIDifficulty can have for scaling
MinAIDifficulty=0.4
;The maximum AIDifficulty can have for scaling
MaxAIDifficulty=0.7

Rover_Redback_Admin

Download the mod properly... either join a server OR Subscribe to it

Rover_Redback_Admin

A very good representation, of the Australian outback. Have added it to both Redback Gaming servers.

Rover_Redback_Admin

worked fine, on one of my servers, at 31 bots

Rover_Redback_Admin

Well, what can I say... be prepared for a "fight," when defending.

Rover_Redback_Admin

added to Redback Gaming servers, will give some feedback.

Rover_Redback_Admin
Dome mod

Anyone NOT looking for a server using ISMC, but with Custom Maps (including this mod) you're welcome to try my server.
Name:
Redback Gaming [Co-Op 1] Redback Armoury - With Fire Support
Connection Info: 45.121.211.132:27102

Name:
Redback Gaming [Co-Op 2] Redback Armoury - No Fire Support
Connection Info: 45.121.211.216:27112
both PVE... oh, downside, both are Australian based... lol

Rover_Redback_Admin
Dome mod

Nice map.. the only feedback, from players, is player respawn point, being at objective A, could this be closer to last objective captured/destroyed.

Rover_Redback_Admin
Meddle mod

Big map, fun to play, it's a bugger starting again, if you fail to take the last objective, so I have set this map to restart at "I," and "M." Great work.

Rover_Redback_Admin

First, sorry for not replying quicker.
1. Make sure you do NOT run any other loadout/fire support mods
2. Run only Redback - Armoury, then add other mods, best 1 at a time.
The mod runs on numerous servers, so you problem must be a local one, hope you sort it out, please let me know what you think of it, and also any problems/suggestions.

Rover_Redback_Admin

Been 64 days, and no reply, surely someone has an answer
"ClanImageURL="https://anysite.com/image.png"
TeaserImageURL="https://anysite.com/image.png"
considering most servers are leased/rented, how do I link to an image... I did try a OneDrive link, but failed, I assume because MOTD is looking for a PNG file.

Edit · Reply · Delete · 64d"

Rover_Redback_Admin

Appears Flaykes has lost interest, pity, was a good map.

Rover_Redback_Admin

Minor update to Fire Support

Rover_Redback_Admin

Tested Buhriz_CS on Redback Gaming [Co-Op 1] using -ModDownloadTravelTo=Buhriz_CS?Scenario=Scenario_Tideway_CS_Checkpoint_Security_B?DisableFences with ISMCarmory_legacy.. what can I say... it works... again, well done RareK.

Rover_Redback_Admin

Also, if I want to add a tree the asset path is StaticMesh '/Game/Environment/Props/Speedtree/ Library_Jungle_Trees/Jungle_Tall_XL_01/JungleTall_XL_01.JungleTall_XL_01' do I simply use this path, or do I need to change it. I had to add a few spaces, as the comments do not allow words with more than 100 characters

Rover_Redback_Admin

Ok, with the above examples it works, my question is, in the SDK the asset path is
Blueprint'/Game/Game/Actors/Vehicles/BP_VH_TechnicalLarge_Insertion_Black.BP_VH_TechnicalLarge_Insertion_Black' do I change BlueprintGeneratedClass

Rover_Redback_Admin

Tested on Redback Game servers, tests OK... well done

Rover_Redback_Admin

"Mutator is: ScoreFull
**For useability requires discord bot, that for now is in alpha alpha stage," so still can't be used.

Rover_Redback_Admin

I assume you need to create a folder, on your server, then copy the assets from the editor to your folder, on the server. Also can you add more than 1 asset, if so is the format C AssetIndex=0, Location=-9558;26289;448, AssetIndex=1, Location=-8259;25939;558)
Finally, will these assets give cover, from bots, or will they see you.

Rover_Redback_Admin
Valley mod

Map looks good, but sadly has crashed, my server, twice, from two starts, so had to remove it.

Rover_Redback_Admin

Any feedback on this...

Rover_Redback_Admin

try 400x225 pixels

Rover_Redback_Admin

ClanImageURL="https://anysite.com/image.png"
TeaserImageURL="https://anysite.com/image.png"
considering most servers are leased/rented, how do I link to an image... I did try a OneDrive link, but failed, I assume because MOTD is looking for a PNG file.

Rover_Redback_Admin

had 2 crashes, yesterday, one on Revolt, BUT, another on a vanilla map... so I am starting to think it's ISMC, but will take a long time to prove any thing, as it's not consistent.

Rover_Redback_Admin

OK, I don't know if this is compatible with Checkpoint, there's no mention, but it loads OK, however, the "Cancel" button does not cancel, so I reverted back to the previous Reworked mod 148369 using MOTD_N

Rover_Redback_Admin

Does this mean Town has random checkpoints, and if so, does it mean each time the map is started the checkpoints are random.

Rover_Redback_Admin
FpLegs mod

don't use Binford... simple, it has been merged with ISMCmod, and this mod works

Rover_Redback_Admin

Not sure how it will go, but am trying on Redback Gaming server #1

Rover_Redback_Admin

Don't know why, but Market crashes my ISMC server, on objective B.

Rover_Redback_Admin

Have put them on Redback Gaming server #3
IP: 103.212.224.118:27102

Rover_Redback_Admin

No.. no "armoury/loadout" mods are compatible, as they overwrite each other.

Rover_Redback_Admin

1.0.71, hopefully thermos updated, the editor is a pain in the arse, it does different things, on different days, with exactly the same source files... grrr

Rover_Redback_Admin

As Affinity420 said, suicide bombers exploding many times, but also some bots, including suicide ones, do not die, a whole magazine and they still live. Last objective too easy to defend,needs an extra, or 2, outside entrances.

Rover_Redback_Admin

Had to remove it, too many bugs.. will check it weekly...
besides bots "seeing" through the scrub, there are invisible walls on the right side approaching A, bots not defending, last objective bots suiciding. Too many players complaining.

Rover_Redback_Admin

Pro reply, of course I use trees, but those bots don't always line up behind the same tree...

Rover_Redback_Admin

1.0.59 Added "Push" mode

Rover_Redback_Admin

Damn bots can see through the shrubs.

Rover_Redback_Admin

Getting a "shimmering" on trees, and shrubs.

Rover_Redback_Admin

I used (Scenario="Scenario_RedwoodReborn_Checkpoint",Lighting="Day") complete with brackets, and it works

Rover_Redback_Admin

1.0.58 adjusted mags/rounds.. also heavy carrier has more than light

Rover_Redback_Admin

Increased number of mags to 6

Rover_Redback_Admin

Thnx mate, I must have been tired not to have seen it already listed.

Rover_Redback_Admin

Some players ask, will there be a night map version.

Rover_Redback_Admin

Some players ask, will there be a night map version.

Rover_Redback_Admin
FpLegs mod

thnx...

Rover_Redback_Admin
FpLegs mod

be nice to see a video of it in action.

Rover_Redback_Admin

Glock 19 is still a wip.

Rover_Redback_Admin

Being tested on Redback Gaming

Rover_Redback_Admin

"Armoury" is correct, but you seem to have a problem reading, and understanding.

Rover_Redback_Admin

First comment is mine.. lol, Please do not correct "armoury," I am not a yank.

Rover_Redback_Admin

Not that this affects the game, but why are the pak files named Oasis?

Rover_Redback_Admin

much better, now with last objective as a capture zone.. too late for the comp, but on next update, could you add another entry point, to the last object, eg, to the right of the lift shaft to the outside courtyard, this would give the bots an extras entry... thnx for a great map, keep up the good work.

Rover_Redback_Admin

This is what I used, in mapcycle.txt
(Scenario="Scenario_TempleHQ_Checkpoint_Security",Lighting="Day")

Rover_Redback_Admin

with last objective now a capture zone... feels much better... thank you.

Rover_Redback_Admin

Really nice map, FPS now very good...I would suggest on the last objective, bot spawn needs moving.. see link... they spawn where my crosshairs are.. so easy to slaughter them. 1drv.ms

Rover_Redback_Admin

Yes, should be a capture zone.. as a cache it's too easy to take, and feels like an anticlimax.

Rover_Redback_Admin

For checkpoint it's best if the last objective is defendable.

Rover_Redback_Admin

A number of players reporting a significant drop in frames.

Rover_Redback_Admin

Very good map, however, a number of players are experiencing low fps.

Rover_Redback_Admin

using this mod a lot, players request 1, or 2, extra mags, as some maps have few resupply points.

Rover_Redback_Admin

First, great map, well done.
For checkpoint it is best for last objective to be defendable.
Map is a bit dark, but it appears you are aware of if, even weapons appears as black silhouettes.

Rover_Redback_Admin

That's a pity, from a community point of view, Checkpoint is the way to go, you would certainly get the map played more.

Rover_Redback_Admin

Added to Redback Gaming servers.. will kick in after tonight's scheduled restart.

Rover_Redback_Admin

something NWI should have added... thnx so much.

Rover_Redback_Admin

lol, sorry, wrong screenshot....will correct it

Rover_Redback_Admin

Can you please fix this label problem 1drv.ms

Rover_Redback_Admin

In checkpoint mode, it is best to have the last objective defendable, not a cache.
B,C,and D, bots are not attacking, could be due to their spawn point.
Can go through wall, into a black space... 1drv.ms

Rover_Redback_Admin

Just loaded onto Redback Gaming servers.. will give feedback.

Rover_Redback_Admin

I'm the opposite, I removed Dinghy, in favour of this mod.

Rover_Redback_Admin

true, it is your mod... so I will remove it from my 3 servers...thnx for the reply.

Rover_Redback_Admin

Would work better in checkpoint if last objective was defendable

Rover_Redback_Admin

Open Somodag?Scenario=Scenario_ Somodag_Checkpoint_Security?Lighting=Day
A small typo, after Scenario_ you have a space, this could cause a problem for those that copy/paste, also, for Checkpoint it would be best for the last objective to be defendable, otherwise, great map, keep up the good work.

Rover_Redback_Admin

How do I contact Rubber Dinghy B4NDO

Rover_Redback_Admin

that would be great...oh, please also remove the dumpster.

Rover_Redback_Admin

Feedback, Players prefer the last objective to be a defend, not a cache, caches can be too easily destroyed.
Great map, keep up the good work.

Rover_Redback_Admin

Ist January 2021... just downloaded onto Redback Gaming.

Rover_Redback_Admin

Can you give admins the ability to enable/disable the camel and dump truck, also to go back to normal run speed.

Rover_Redback_Admin
Sheds mod

I think you will find it at the start of Scenario_Sheds_Checkpoint_Security