Offline for 6 months - Joined Jul 2020
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I like the distinct areas and the many interconnections between them. Well done.
This is a really great level. I like how you can start with different paths at the beginning. There is good use of space in the map as well, it feels like a real place. The big fight down below is tough but it has good cover to balance that out.
A really great map, I like that you can explore the whole place. Good job!
Two words, good stuff!
I just tried the whole level again for the hell of it, the same thing happened. Saved/loaded right at the door, no change. Some other stuff happened though as I had to reload the game earlier because of a slight case of death: the water visually disappears, I can still swim fine though. Seems like a long shot that these things are connected.
I really wanted to play the rest, you made a damn fine level so far.
Really fun map! My game chugged quite some while looking in certain directions, but I seem to be the only one having this problem. Would be weird though if my computer couldn't handle a bit of a bigger Dusk map.
I just beat the Guardian and went upstairs, it seems like the button should open the door with the horizontal bars right next to it but no such thing happens. Looks like I'm stuck down there.
Hi, I found the third fish, but it won't register. The fishy door remains closed. Maybe it's because the fish is in a very cramped space? Otherwise, great map! I like all the windows and the architecture, really makes you feel like you're in the bowels of a ship. Oh, and good choice of music.
EDIT: Also, I just found out that if you go down into the rat trap for a second time it locks you in again, but the switch to get out remains inactive so you're stuck.
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