sheppy2

sheppy2

Offline for 5 days - Joined Mar 2020

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sheppy2 Comments

sheppy2

By the way your .37 changelog says you added Insurgent side, I can't seem to get it to show up in mapcycle.

sheppy2

Awesome map man, thank you!!! An issue we have seen on the security play is that on objective B the bot's attack is very weak as compared to other points when defending. Cheers

sheppy2

Getting so many unreal crashes everytime someone fires a maaws, rpg etc. Is there anyway to get rid of them all until The NWI fools fix this? Would really appreciate it, as it's now worse than ever during game play.

sheppy2
TPWC mod

Would be great to see a coop version....

sheppy2

Such a great map, we miss it. Hope you can recompile to fix it after NWI broke all mods. Thanks.

sheppy2

Last point D, hardly any bots show up. Can this be fixed.

sheppy2
Azaw mod

Such a great map, please recompile fir latest NWI hotfix mess.

sheppy2
Sheds mod

Do you think the security last point laptop will be updated anytime soon?

sheppy2

Thanks for the map very nice. On point C. We saw very few bots. Not sure where they spawn, but server said there was 31. Thx again. Also point E. Bots getting lost i think

sheppy2

Thank you so much for updating the map. When we play the Insurgent side all bot pathing seems fine till the last point. On the last point the bots seem to all spawn in one point to the forward left of the actual point. Before the bots all came from all points in front of us. Would it be possible to fix that? That way the spawn campers can't just zero in on the one spawn point. Thanks again for your support and map.

sheppy2

We are so thankful to all you do to keep the game interesting and playable. Thank you. If you have time can you check the ecotech 3x6 scope when attached to the mcx 300 black, and danial defense. When using the drum and quadstack respectively. When going to the 6x, the scope flickers or is blank with no dot or reticle. Thanks again, wonderful mod.

sheppy2

Great map just tested new version with 8nsurgents, but no bots are attacking, get a few spawns at map center marker guy.

sheppy2

Yes. Thanks again , great mod

sheppy2

I saw that, but up until today just ran default in game ini. I did not add all the variable except blufor, rifleman etc and all players,12, were medics as well. Just today i noticed we only had one medic.

sheppy2

Great mod, we love it. But after last update we are only getting one medic per team. Rest get a knife. Is this correct. We are running ismc airbusto on one server and the ismc legacy armory on another. These are ismc mods for thectecent nwi update

sheppy2

Snake your the man, thank you for all your hard work

sheppy2

Still no thermals.....sigh

sheppy2

JVP, thank you for releasing the map again. We played it over and over last night on several of our servers. People LOVE it and we appreciate all you have done. Always remember if it wasn't for people like yourself NWI and insurgency sandstorm would be dead. The game is STILL so broken with shots thru smoke, walls and laser guided mollies and nades. Cheer up your map was worthy but sadly NWI like the game is so broken. No wonder we see less and less players, even on weekends. Come back, play with us, always welcone ...cheers

sheppy2

Would love to load this on my server, but most people get annoyed with maps over 1 GB. Especially when new msps roll out updates on a very frequent basis. Do you think your map download can be reduced in future? Thanks for your efforts, hope to play it sometime.

sheppy2
Sheds mod

Really miss the laptop on the final point.

sheppy2

Your mod works great thank you. Is it possible to offer a thermal mask like in ISMC to help us see thru the smoke, thanks again.

sheppy2

Lotd, can we just get one update a week? With a map that size players are getting ****** with 3 in a day, not to mention server owners. Its a great map, plays well and we all appreciate your efforts, just the update schedule coukd use a pull back.

sheppy2

Whiskey figured it out in first stab at it

sheppy2

Loaded and playing after an hour of guessing

sheppy2

(Scenario="S_Factory_Coop_Sec_3",Lighting="Day")

This us cirrect path... .

sheppy2

Tried 4 conventional paths for mapcycle, plus one given by hitman, none work map does not show up on vote screen. Sadly removing map from mapcycle, on a dedicated server.

sheppy2
Polar mod

Latest update. D. Only 2 bots. Went to E. 1 bot. We had 7 plsyers 46 bots.....somewhere

sheppy2

Map still broken. Died on A. Spawned after they took it on final?????

sheppy2
Polar mod

People now falling through msp

sheppy2
City mod

Latest update, checkpoint, last point no bots still.

sheppy2

Great map thanks. Had 14 pkayers 60 bots but bots took forever to get to J. Rest of map was fine, just last point bots got stuck sonewhere.

sheppy2
Polar mod

Update has fixed issurs, thank you. One request can you flip F and G for final????

sheppy2
Polar mod

Thanks DFS, will add it back and test it.

sheppy2
Polar mod

Thanks AD, we played last night and elevators crashed several people. Kicked them out of the game. Until its fixed i am removing it from Olympus server 2 rotation.

sheppy2
Polar mod

Elevators are seriously broken.

sheppy2

Yes if you die trying to take D, then your team takes it you respawn on D but so do bots.

sheppy2

Last point 53 bots but way too far west or sw never came to.point

sheppy2

Latest update point D respawns are with the bots!!!!

sheppy2

Thank you for checkpoint loading now

sheppy2

Need to put bot spawn volumes 10 units above the ground
I bet people put them on the ground and some part of it is clipping through...making bots spawn half way in the ground and then fall down until they reach death z high where the game kills em.

Got that msg from Tisa the prison map maker. Hope it helps with suicides

sheppy2

Any timeline for a checkpoint mode...?

sheppy2
Polar mod

Elevators are still an issue, otherwise getting much better, thank you.

sheppy2

Newest update get some bots on C and D. But all bots on E suicided and on G. Had 10 people 60 bots, basically the suicide issue has not been fixed.

sheppy2

Just downloaded update, very nice. Bots still suicide on C, D, E. On the final we got 1 bot, the rest suicided.

sheppy2

We run it on Olympus 1 and 2

sheppy2

We have 50 bots, but didn't get past D so far. Love tge changes.

sheppy2

Just played latest update, C bots still suicide on defend. D the same fir some sone did come to point.

sheppy2
City mod

Just played city again. Great map. The last point L. Still not getting any bots to defend final objective. Recommend spawning the bots underground near point. We didn't get any response to our intimidations either on that point.

sheppy2
City mod

We had 4 players a couple of points the bots never showed up, including the last point. Maybe try to spawn them on the lower level

sheppy2

On E the bots just suicided. Like the changes though thanks. A defend again the bots all spawn on roof of B and have a hard time getting to A. The final point G, bots all suicide never see any.

sheppy2

U da man Mr. Tisa

sheppy2
Polar mod

First off COOL map, thank you. I to am finding some invisible objects while running down corridors, approaching an auto doorway. Not always but at some points. Also on points E and F, i did not hear or have any bots come whike defending. Thanks again.

sheppy2

It is now working...
Thx

sheppy2
City mod

Just played this and 1 observation we didn't see any bots on last objective. We had 10 players, 60 bots. Lovely map, thank you.

sheppy2

Map not loading after recent update. Not showing in mapcycle. Was there an hour ago.

sheppy2

Thanks i kept playing with it and took out the lighting =day as well and it worked to. Go figure. Qa

sheppy2

What is the full path for mapcycle please? I am using the basic that i use for most maps just changed name to RedwoodReborn and it is not showing up. I run a dedicated server of my own.

sheppy2

Well done Tisa your map is very deserving of the first place win. By the way when can we get up on the roof of the prison, just asking? Hehehe

sheppy2

First off awesome map, thank you. We played thus on 0lympus #2. 6 players 24 bits, 36 bots on defends. Here are our observations. Point A when defending, bots shoot at us but don't make it to the point. Objective B. All good but resupply is kibda buried in the map. Point C. Seems okay but adter taking it a coupke of bots spawn at resuppky with players spawning back. Point D, when defebding bots appear to suicide, none came to point. Point E. Didnt see suicides but no bots came to point. F bots did suicide and again no bots came to the point.
We did enjoy playing it and look forward to nexr update.

sheppy2

Thanks storkstork1, will test it today. Much appreciated.

sheppy2

Storkstork1 thanks for trying to upload.

sheppy2

Great map, love the new points in this update. But unfortunately when we start a match we don't start as a team, we spawn all over the map. Some do spawn at the true starting point but the rest spawn in other spots. We run 2 servers one with 15 players the other 12. See 0lympus INS if you like.

sheppy2

Tisa, you back stabbing map maker, this is one fine example of what can be done to enhance the game. Bravo on a fine execution, and an excellent map. We play it a lot and love it. Looking forward to more of the same from you, hopefully you can find the time.

sheppy2

Great map, thank you. One of our go to modded maps. Runs great.