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Yeah, this is some issue related to Mod tools. It works on my side. I will have to package the mod again. Really frustrating.
it is a download bug. Resub and clean mod folder.
yes but when I finish working on other mods first.
Yeah, and with stockLoadouts
I will try adding that feature later.
For now, I don't think so.
Update: I am working on a new content pack + fix for recent game version. I'm also busy and have a life, but don't worry. I will make it soon!
Yeah, recent update broke everything. It is really bad, In the next update should add new animations and fix the mod.
yes, sometimes modio has issues with package, reinstall mod!
I noticed some players see invisible players or broken Tposed models. I reinstalled mod and deleted local files in my game at 1542065 mods folder.
Note: Get rid of /////// just keep it /
Modio for some reason adds extra /
Unreal Engine 4 animation IK curves tutorials will be added later to this guide.
Tlok is an easteregg found in Tell. He is the keeper of sandstorm's wisdom. His best advice is to be nice with the customer support.
I removed shells and decreased fire rate to 3000rpm to fix server freezing.
hmmm I think its a bug, can u take a screenshot lol
That's strange, only way to find out is to read code lol
I have no idea, but it might be possible but not yet done.
Nope, it only changes Player Classes only.
yeah but I put them in the right location this time but somehow they wont package like usually. Bug
yeah but it wont package custom blueprints even when they are inside the mods folder and moddata
yeah np, katana is still WIP and unavailable atm.
GAU19 works totally fine i dont know why this happens to u. Quite strange, it must be a loadout issue cuz its waaay too heavy, try AllYouCanEat or increase supply Points.
yeah, explosive ammo doesn't have radius and its just a bullet with explosive damage and effect. I can't make it explosive without replacing weapon's projectile so this is limited.
I will look into other bugs, thanks for reporting them. More Ammo mutator is not compatible with this mod, it wont work with explosive or AP ammo for all mods.
It will need navigation rebuild, make sure you delete Person and vehicle navigation and rebuild after that.
Yeah, noted for next update xD
Added even more new weapons:
Explosive Shotgun Slugs
18 Pellets Buckshot
-Most weapons have proper sight alignments.
-Laser Point Shooting is now under Barrel upgrades due to missing Training upgrade section.
Added more laser and flashlight upgrades.
-Fixed M61 Minivulcan possible game crash. There's a possibility that replication will hang due to too many calls from the weapon bullet trace system.
-Mininuclear grenade now has a brand new explosion effect.
I have no idea, it works fine for me. I have updated configurations for Survival, outpost, make sure you have the same, and reinstall the mod to fix it. It is running fine on my server.
strange, zombies call for gunship? no way, you must be using a mod that is incompatible.
Woah, 300+ likes! thanks to everyone! I will add 30 more enemies, but balance and improve the mod first!
New enemies, zombie dogs, self made animations etc.
Added these weapons:
Laugo Alien Pistol
Anzio 20mm Anti-Materiel Rifle
M61 Minigun will crash the game. Working on a fix
Mini nuclear grenade will have a tiny explosion effect instead of big xD
Some weapons have bugs, NVG might be missing, mini nuclear explosion is smaller [WIP].
Updated config for viewmodel distance:
Yes it is possible, NWI devs already have code for adjusting mesh object position.
Yeah, I'm still working on it. The folder structure is a mess, it was my horrible workflow. I'm improving it by following a strict folder structure, this will encourage me to add more content without headache!
This map has the best night lighting ever. NWI should take a look at the night map and improve their night maps.
When it is night, it does not mean the whole maps is pitch black.
Walking zombies will walk, this is still work in progress including RunningZombies
Everything has been updated, but not fully completed.
Yeah, thank you for the feedback. I'm working on Survivors mod, its meant to be played with zombies, biggest mod after ISMC.
I will add difficulty modes once I finish most base zombies, then I will make them as weak as frenzied and stronger etc. I will add a delay based on difficulty.
This will take forever to finish, but it will happen xD
I have update Survival wave config, make sure its correct. It never crashes on my server unless its used with Counterbots. Delete the mod and redownload, something corrupted with mod download.
If this mod gets 300 likes I will add 30 more zombies, if this mod gets 20 dislikes, I will add godzilla.
Make your vote! :D
Im downloading update :D
Max settings very high. My monitor is 2k Samsung G7 odyssey. It looks colorful but a bit too bright, it is very washed out on my other asus monitor with lower color profile.
a very difficult map to play but it was fun. The problem was lack of cover and over exposure. Can you adjust post process whites? it needs a little bit of tweak to balance those colors.
The map looks nice, the problem is just shadows are too dark, can u try balancing post process a bit? maybe increase skylight a bit to make shadows more pleasant :D
Halloween Update is out now!
Reworked the whole mod, rebalanced all mutators and added new mutators, I will update this page shortly.
To play Halloween mod, use mutator: HalloweenZombies!
You can play Survival or Outpost by adding HalloweenZombies as well!
I've changed Survival and Outpost assets path, so make sure you update it as well.
I don't suggest using it at all atm, I will make it better in the future
Map is incredible, I love it. It just needs better Skylight and post processing, u can copy NWI's settings from any map to fine tweak this map.
Text only. Updates will be displayed in Releases > Filename above.
Coming Soon, halloween Mutator, shoot pumpkin heads~!
I have no idea.
1. Subscribe to the mod
2. Open console in main menu by pressing ` next to number 1.
3. Type Open Farmhouse?scenario=scenario_Farmhouse_Checkpoint_Security?Mutators=HotChickens
It is NWI's and Modio issues. Might be NWI.
Or your issue as well. NWI's implementation of modio has issues, such as invalid subscription downloads via API access.
oh, don't use InsZombies, only all zombies are available for now in Survival, next update will add everything + more zombie themed zombies mutator. Be patient as I'm still working on Survivors mod mainly. I will add it after that.
I can't do that sadly, but I will add difficulty modes, zombies die quickly and have less health.
Survivors mod, my biggest mod after Mad Ammo, Dinghyloadout. It will add nearly 30 new weapons and 8 new characters, some with new voices and abilities.
Yes, I will add WW2bZombies mutator without Zetler.
Invisible zombies? it is because you played as Insurgents and the mutator is using Frenzy's method of replacing bots regardless of faction, to fix this, I will have to export the Cosmetics for the bots in Blender and Merge them in order to get rid of the invisible chest etc, because these are insurgent outfits not included in the security cosmetics theater.
Give me some time, I am working on 4 mods.
Yah, latest update, they have been removed. I will move them to Game.ini later.
They move the 1st person mesh, adjust it is location horizontally or vertically or depth.
You can adjust vehicles and turret cams too.
I'll be busy working on Survivors mod after I cleaned up Zombies, I will go back to it once it is completed.
1. Optimize zombies and disable cloth simulation for all zombies
2. Improve LODs and reduce triangles efficiently.
3. Balance default zombies mutator and add difficulty modes
4. Make InsZombies even more realistic with new civilian zombies
5. Fix and add new animations for Aliens, minions and other enemies over the upcoming updates.
Yes, this update is alpha test to see if everything works, it worked. I'm overhauling the entire zombies mod, I will add a lot of things and balance them and fix the bugs based on gameplay tests I've done with other players. I will add ww2 weapons drops to zombies, so u get some cool stuff if u kill like 3 or more of them. Or random rare loot.
@NWI tell them to fix it.
It is a modio issue, delete 180266 folder. I hate modio
Yes, next update I will add your suggestions. You can suggest new zombies too!
I don't know how to do it properly, I will have to add it inside the mutator and cast it to the Squad. I will see if it will work.
Animations and game balance tweaks and new mutators, hopefully next week or so.
Update Status: coming soon, Total 55 + new enemies (Models) rigged, remodeled WWII zombies from sandstorm, bloody faces, deformation and texture painted.
And overall balance + difficulty modes :D
Thanks, amazing stuff in the works including Xenomorph :))))))) and loads of new enemies with entirely new models :)
I tried playing with waves, we finished the map in 2 hours+ lol
The village has no walkway, put stones or bricks to walk on instead of grass lol.
Some animals just disappear instead of ragdoll, such as deer.
Really fun map to play with the short scenario, for the long scenario, I recommend playing this map with respawns on and not leave the objective once lol.
To make players spawn from an objective previously captured after losing, u will have to make a copy of checkpoint game mode and make scripts for it. But it is not that easy.
its probably the latest editor update, has some mysterious bugs.
This map is not meant for normal gameplay, its a showcase! but u can have fun!
oh I might do that later.
strange, it is supposed to spawn when u spawn for the first time.
It is not spawning I think as it is supposed to.
yes, its for bots and for stock loadout, it will spawn when u spawn, u need to pick it up.
use ISMCarmory_Legacy mutator. Other mutators modify character rigs and they break literally frenzy and any custom AI overriding mutator.
Your comment keeps me motivated, thank you :)
yeah in the future, I will try to make zombies less crazy with effects and speed. That will be called InsZombies mutator. It will contain slow and fast and strong zombies only.
uploading big update, new non copyright music, new animations! all look like real zombies :))))
removed dog :)
yes checkpoint only music, I will remove k9 cuz it was just AI test. Sorry for hurting K9 :(
to load 2 or more mutators you should put , between them. And add their IDs inside of your mods.txt
in your mods.txt
make sure ur server has enough supply points under Checkpointgamemode config
I have no idea, it works fine for me.
oh, no. This mod doesn't interfere with your weapons in any way. Are u using a different mod? this mod only replaces enemies.
to do list:
- add a new custom zombie [1 Added]
- add more zombies
- improve zombies damage and speed [ partially completed]
- AI sounds component and replication over network while being called after killing sorcerer.
- Custom AI now has custom footsteps (1 footstep atm via animnotify)
- bottle throw animations
- alien projectile extinguish sound
hello, yes i will add a new zombie and fix the audio component is not following the custom monster. I will make a randomized music for counterattack too.
oh, u can't :L
There's another mutator that turns all zombies slow. I can make babies make american security voice screams.
So, sorcerer will be the infected that spawns random monsters when killed, I will be adding my custom AI to it in the future :D
watch out from the voodoos that he spawns~!
yeh idk how
I use ISMCmod, mutator: ISMCarmory_legacy, mod id:150867
weird, idk how to fix them. I just packaged it with new editor and so many things broke. So many bugs with editor during testing, desert eagle has a huge target cube and MR73 wont work properly as in game. I hope they fix the Editor. Because, the quality of mods is controlled by them.
works for bots only or default squad. PFF.
RIP mad ammo forever
try adding :
I added new config, check Game.ini above for Survival game mode config.
I added _C cuz there was a bug the original one wont load.
yeah, u dont need more ammo, equip dinghy carrier
100% check latest release.
Im uploading thermals :D
just gimme some time im working on so many mods
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