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I love the idea of having civilians... but the Dancing Girls... Just a little too much.. Expected to see regular type bots running around. There are too many of them and they have no logic to them. If they were properly managed it may be ok, but they are just everywhere with random activity that means nothing... I was expecting like having Shop Keepers, entering stores, walking paths and actually look like the bots, but without guns... Not what I was expecting, a real let down to what I was looking forward to.
What is the Map Name for Checkpoint?
Will this mod work with ISMC and also would you consider one for Flashbangs?
Would Like to see Oil Refinery is a Check point... Doing a Great Job.. Thanks.
Yes... A is the big problem... However, B is also a problem but not nearly as bad, it needs to be a little closer or an extra point as well. When they are so far out, you can shoot them and they never look! From almost at the spawn, I can snipe them and the other bots ignore me totally... Note the Video of point A Bots.
A little feed back from the players on my server... They like the spawn points to be a close enough to where the Bots can at least fire back from the spawn... Maybe move the initial spawn closer, or add a point between the beginning and point A.
For Servers (mapcycle.txt) only:
Either or Both... they were fun.. I enjoyed running them down even more than just shooting them... It was great to watch the bots fly off the hood or go under the truck... To me, that was the greatest draw that sets this map apart from many others.
For Servers Mapcycle File:
Sounds good... I look forward to seeing what you do with it... It has a lot of possibilites.
Great Improvement, but wish the trucks were still there.. that was a nice addition. Plays well.
Another thing that would help instead of Sand, Making it look like Afghanistan, Add a couple of towns and trees to go by! That would help as well... But jumping or climbing down the ladder to go from car to car and cross on the coupling would add more realism than the boards as well... Just an idea... Another idea, think about a Single Line Passenger Train Hi-Jacked where you work through the passenger cabin to get the insurgents and again have the Trees and Town on each side vs the Sand look. I know that would had some size to the map, but that should not be a big factor... Other than programming time. :)
The Concept is very interesting, I Think that it would be better if you had just one Train, and if you had 2 had them running in different directions... 3 Trains Parallel just did not seem right.. Would be nice just 1 Train and jump from car to car or have Passenger Rail system.... Just my opinion.
I do not subscribe either (not for long anyway) because of the way servers work it seems like subscribing on the server works better... What I do is subscribe, upvote and then unsubscribe. Seems to work for me.
"Maybe one day I'll add the park/US spawn area." Yes... Would love to see that!
Looks like a good map... Put in on my server and seems to run fine in Regular Checkpoint mode... I would like to see more points, bot other than that, it is a great map.
I personally think that it does not have enough resupply points and would like to see more points in the map as well.. Seems like there is plenty of room to expand the Suburb... Maybe add an "Area Under Construction" where you have several houses that are not yet completed, maybe even 1 that is just frame work and no sides or interior... Keep up the good work.
For Server Admins, use "(Scenario="Scenario_Suburb_Checkpoint_Security",Lighting="Day")" in the mapcycle. Plays pretty good
Looks nice... Would love to see this in a Check point format!
Fantastic... I will keep my eye on it until then. Thanks for the quick answer!
Looks nice... Any chance of a Check Point version?
Have some issues to pop up... The issue kind of related to the above... Where is is incredibly well done, many players are seeing major lag with severe Frame Rate drop on the maps... The maps where they look great, are almost too great and cause an unforeseen problems with many users.
Very Very nice map, Graphics are great.. maybe too good.. Players seeing very low Frame Rates when not in the same network. Also, noting that Respawn Bots spawn with players... A great map, but needs some adjustments.. Everyone loves the graphics
Very interesting map... Would like to see more points. Plays well single person on my server... Can't wait to try it with more players.
For Server Admins:
Not sure if this map supports Night, but if it does, here is the mapcycle data!
Where is the "pastebin link"?
Just played the map through and a very nice map and I can see putting on my server in the near future, However, a few more points would be great and I feel that some attention is needed as follows:
Need More Resupply Points (Only 1 I found was at E)
Point C - Hard to blow up tanker (Thru C4 under Truck and did not blow up, had to use RPG)
Point C - Bot spawn with you immediately after blowing up point
Keep up the great work.
For Server Operators, add to mapcycle: (Scenario="Scenario_LF_Checkpoint_Security",Lighting="Day")
Can you advise if this is Day only or Day and Night, or what Lighting is required? - Thanks.
Must have been a Bad Download... tried it a 2nd time and all is now working.... For other server admins the MapCycle format that I found to work is: (Scenario="Scenario_valley_checkpoint_security",Lighting="Day")
What is the exact command line for servers.. I tired " (Scenario="Scenario_valley_checkpoint_security",Lighting="Day") " and it crashed my client upon loading the map... Can you confirm the Lighting Mode? Note: Using Version 17 file!
Just played the latest update... This map is really fantastic and well laid out... I did however find some issues as noted!
A,B & G had No Counter Terrorist during Counter
Resupply never opened at G
I look forward to seeing future updates to this map...
For Server Admins: Add to Mapcycle.txt file
Is there or are there plans for an Insurgent version of the map?
Does that prevent Vehicle Spawns while in game?
With the newest Sandstorm... Now crashes the client when loading/joining map
New Sandstorm messed up this map... missing Textures, Fall through floor and can't get out
Looks like the new release of Sandstorm has caused the Client to Crash... Not sure what the issue is, but does not work.
Found part of a fix for the game... However point "F" most of the floor is missing... You can through a Grenade through it and it just falls through.. Kind of makes it look like a space station looking at Earth from Space. - You can see it here: Drive.google.com
Just tested the latest update (14)... Wow.. Very Very Nice... When I went though the 1st round it had plenty of Resupply Points, but the 2nd and 3rd round they did not spawn as the did the first time after capture and or Counter... Map looks GREAT! Keep up the great work.
Well done... Played all 5 scenerios... Over played well... Could use some work on Bot Placement, but other than that was great...
Actually only 7gb!
BTW, This would really make quite a Brutal Night Map! LOL! Hint Hint!
There are almost always 3 on the top of the Tower... Snipe them from about 200 meters!
Fantastic.. Have added it back to my server group... Thanks for not giving up on it.
We play 8 to 60 bots, so more players will build up quickly... Very nice map!
Just tried the map... Plays well... I noticed on Counters, it spawns very few, but the wide area can count for that... Noticed possibly one minor Glitch, when you use a scope to look at the lake from D to E it does not look like a Lake... Looks very weird and not sure how to describe it. Very much like the map, have it installed on one of my serves and plays well through E... LOL, have not been able to make it past E!
No he is not serious.... he is "DFS_Compad" LOL!
Giving a try on one of my servers (Savannah Group Coop 4) - for Server Opearators! (Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Day")
Interesting map for Check Point... first castle caught me off gaurd when everything happened on the 2nd.. Only issue I noted on the 2 minute counter at C there were no bots to be found. Outside of that I did not see any functional issues.
Played well... thanks for effort on putting out this map.. Good job
"Space Shuttle" - Now I am interested and excited...
Thank you for posting the map.... I am out of town, but you can bet next week I will be trying it out... Thanks for our work
Look forward to seeing your next update and future projects.. take care of your health, that is more important. Keeping you in our prayers.
Look forward to testing it.
If you give us the Name and the Filename we can help test it...
Sounds good... But to be honest, the map is so pretty in the daytime, not sure why you would want a night version anyway... Was just curious. Please do not rush on my account.
?? is this Day only, or does it support night as well.
Finally got MOD.IO to let me download those to the server... They are great... Keep up the great work... And they sure brought back some fantastic Memories!
Have not had time to look at them yet... Will give them a Try.
Looking forward to testing the map but the lastest version (13) will not load on my server... Will keep an eye on it and try again later. Tries to download but 0 bytes. May be a mod.io issue but everything else downloads fine.
For those wanting to add to server mapcycle:
I really like the concept of this map, and it is really thinking out of the box. I see a good future for this map, but found some areas that need attention:
My server runs 8-60 bots with 1-12 players, scaled to 12 players. I was playing with 8 bots at the time.
Very few bots seen
2 to get to A with only 1 during counter
3 Bot to get to B, No Bots on Counter
Enroute to C, LOTS of bots cornered at the Resupply between B & C
In places (running on a server) the map gets Glitchy in places
I opened a door, and not paying attention, I walked through, fell on top of the elevator, getting to D and seems to be next to impossible to get off.
Just an idea for your next map... With this kind of thinking out of the box and using very little sandstorm models, How about doing a Space Station Next (Theme it as you arrive via Shuttle with your team (reference James Bond's MoonRaker) and take over the station!... Just an Idea!
Installed today and works great... Seeing lots of improvements over the 1st versions
Sounds great... I will let you know.
If you find out that you can, I have a most of the old Chief Maps as well and they were the best! I can make them available to you decide or get permission to do so.... What about if we got permission.. I am friends with one of them?
Good to see a new map started... My servers will give it a try... Will be looking for it.
Really want to try this map.. Tried to get it on 2 of my servers.. 1st on keep coming up empty modlist the 2nd one would only download part of the file... Also need Check Point... Look forward to running this map on my server when it is ready!
If and when he does... I will run them.
I am glad to see that version 14 works great on my server.... Very much improved... Map looks great... Seems large, but the files are much smaller than similar maps. Keep up the good work. Not sure what the fix was, but looks like a good one. I will keep my eye on it for a while.
Just curious, do you plan to customize any of the other maps?
I just tried it again, and still no go... will not run. I do run ISMC, not sure if that conflicts somehow...
wow.. filedata2, nice work, the previous version was great.... Not sure where to start, but I like such a large map and use of vehicles... can't wait to see what you can do with the Vehicles once ISMC adds theirs...
Need more info?
Wanna see how this plays... it is great if you like to Drive! :) Youtu.be
I deleted the files, Rebooted the server, Redownloaded and get the exact same message. Just a Note, I am running the ISMC mod, but none of my other maps have that issue, and have not seen it anywhere else... (just for FYI)
With the filedata11, I am now getting 2 Errors when running on my server:
[2021.04.06-17.17.35:675]LogGameMode: Display: State: LoadingAssets -> LoadError
[2021.04.06-17.17.35:676]LogGameState: Match State Changed from LoadingAssets to LoadError
Hmm.. the name sounds interesting... Look forward to seeing it.!
BTW, you should consider a Night version...!
This one is GR-R-R-R-R-EAT! WOW... Love the trucks... Run down the bots... LOL.. works great - Can't wait to see what else you are going to do with it... :)
Just for Servers... Better format for the Mapcycle: (Scenario="Scenario_FuryRoad_Checkpoint_Security",Lighting="Day")
Ran great on my server.. Can't wait to get 8 people and 60 Bots into it... :)
So far working great... Have not had any complaints, but some comments saying that it is hard... But then again... we do not want it to be easy!
Just installed today's update (11) and have a couple major issues... Unable to make point 'A' because of Glitches, Jerkyness and Screen Freezes.... It is hard to say what the issue really is, but after a while everyone who is connected client side crashes... The server still runs, only the client crashes... I have had to remove the map until it is fixed.... This is a good map and I like to play it. Please see video for issue.. Crash codes shown at the end of the video, but all clients crash at the exact same time.
Excellent Map... Have it on my test server... Working great so far.
Map looks good.... Works ok on a server.. Only played Single player, However, when changing map after playing game, it crashes the server to where you cannot change to other maps!
Game was playing great, but something happened in the "TGZ_Version_06", Server restarted and took the latest map... Now every time the server tires to load that map it errors out and goes unresponsive... Having to remove it from the mapcycle of my server until fix is made...
I 2nd that.. Would love to see a Checkpoint version!
Heads up.... Anyone wanting to run this on a server, here is the command line for the Mapcycle: (Scenario="Scenario_TheGreenZone_Checkpoint_Security",Lighting="Day")
I just tried this map for the first time... And by the pictures, decided to capture my first run to "A" - Map looks great and plays well, I look forward to seeing progress on this map, it is running now on my test server, but on a high bot server, is not the easiest... :) Youtu.be - Enjoy
Try this and see if it works, Can't see your full mutator path... Make sure if you have more than 1, no spaces and use a "," as a seperator (-Mutators=Motd_N)
I use Paypal and it works fine. Have not tried the Steam version!
I have an issue with loading Discord in having it to send to the correct room... No matter what I do, everytime I generate an invite to send to the correct room, it simply sends them to the General Room.... Any advice on this one...
Good to hear... My servers will certainly host it if you do put it in. Thanks for considering.
I like the image pic... Any chances for a Checkpoint Version?
I just received a note from one of my players: "I was on Paluja. when I got to E, the point was inside a rock pillar. No way to cap it. I'm reentering the game.", "Worked the second time. There's a reasonable area around E, which is in the pillar. But the first time through, it didn't respond to my presence."
Good to hear you did not lose too much in your crash... Personally I am overly back up conscious.. They end of paying for themselves in a long run... It is not a matter of if a drive will fail, but when... There are 2 types of Computer users... "Those who have lost data" and "Those who WILL lose data"! I am in the first group :)
I re-evaluated with the stairs fixed and much improved. I like the feel of the map.. I have put it back into map rotation on my test server and will see how everyone likes it... The only issue I had when I tried it, Going from point A I was high up on the Sand that was overlooking the first point.. I Sniped about 3 bots and without moving or anything got kicked from my server on an Anti-Cheat issue... Not sure why that would have happened (Server glitch or Map issue). Next time I did not go up as high and had no issues. Next time I play this map with other players, I will try to duplicate this issue and better note the location.
Played this map tonight and over all it was great.... Have 3 notations that need attention:
1.) Needs more resupply points
2.) if you die on Point D going to Point E you spawn in a cavern that you cannot get out of, but can see some of the above
3.) Either F or G, Bots spawn on Capture point for Counter... Destroyed everyone at point immediately!
Other than those notes, it was a very good map and look forward to playing it more. Keep up the great work.
Just seemed that large on the inside, to have it outside was to large... With other players, it is still big, but I do plan to play with others as well.
I have a test server waiting... Just give me the mapname$Scenario=Filename
Hope you get it worked out.. This sounds like a VERY exciting map!
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