TheKye

TheKye

Offline for 1 day - Joined May 2019 with 4 followers

Get in touch or follow for updates

TheKye Comments

TheKye

Hi there, The only issue with the colored concrete is it needs to be manually installed at this time, it goes in your:

AppData/Local Low/Strange Loop Games/Eco/Mods

Put the EM-Concrete.unity3d file in there and then log into the server and they should work :)

TheKye

Hi There! i am converting the EM Artistry to use the EM Recipe Resolvers so you can customize, adjust/change the recipes for all items in this mod and should be released soon!

TheKye

Hi there, The only issue with the colored concrete is it needs to be manually installed at this time, it goes in your:

AppData/Local Low/Strange Loop Games/Eco/Mods

Put the EM-Concrete.unity3d file in there and then log into the server and they should work :)

TheKye

Hi there! Thank you for your input! I have fixed this up! :)

TheKye

Okay, so you have both the Latest EM Framework and EM Housing Bundles, Can you see anywhere in your server Log the EM Framework versions? if your server booted far enough it should state the EM Versions installed

TheKye

Hmm it looks like you are using an older version of the EM Framework, do you know which version of the EM Framework you are using?

TheKye

Hi There! This is already possible :)

It just requires the adjustments be made through EMConfigure.eco

TheKye

Hi there, That isn't related to this mod, but i will have a look and see what might be the issue

TheKye

What was the error you got?

TheKye

Hi there!

No problem! you can contact me on discord so i can send you a file, Kye#5766

TheKye

Hi there! This is already possible :)

TheKye

Hi there! it sure is!

Look in your server "Configs" folder for the EMConfigure .eco in there, there is 6 sections, 1 is for the Storage slots and the other is for the Link distances just find the item to edit the values, save and restart the server :)

TheKye

Thank you very much! I will have a look and see what i can find, if i find it to be an issue on the eco side do you mind if i share this info with the Developers to see if they need to fix anything on their end?

TheKye

Hi There! This is an interesting Error,
Can you send me a copy of your world to have a look at please?

TheKye

Also, the Elixr mods don't need to go in the UserCode folder, they can go in the Mods folder like this:

Mods > Elixr Mods > EM Mod Files

UserCode folder is only required for Uncompiled Mods

TheKye

Hi There! Are you using the TEMP EM Framework DLL ? so it should in your Elixr Mods folder:
em-framework-Temp.dll

If you have a em-framework.dll remove this

TheKye

Hi There!!

Can you please Try now? I have not long released a patch for 9.4 for this pack :)

TheKye

The mods should work for 9.3.6 as we haven't had any reports of them not and we keep them updated often to the latest eco version

TheKye

Do you have an error log i could look at?

TheKye

yeah i have to go through and update everything for the new stuff, just been very busy >.<

TheKye

Hi there! yes indeed! there will be a framed glass version of the colored glass to come!

TheKye

The Big Shovel is now released as uncompiled so you can now make these changes :)

TheKye

Hi There!

In the latest patch this is now possible!

TheKye

Unzip directly into the mods folder

TheKye

<3 glad i could help

TheKye

Hi There!

This is a planned Feature, due to team size limitations and our current projects this may take a little time to prepare

we are sorry its taking so long to make our mods fully configurable >.<

TheKye

Hi There!

This is a planned Feature, due to team size limitations and our current projects this may take a little time to prepare

we are sorry its taking so long to make our mods fully configurable >.<

TheKye

i need to get in touch with these server providers to see if we can get added to their mod loaders

TheKye

Hi there! i have released all the documentation for the artistry mod and item names and how to use the items in the mods: Elixrmods.com

AterRoseum

TheKye

Hiii, got pinged so i thought i would say hii,

you can still leave the crafting of the carts unskilled as you only need the artist to make the paint/dyes :)

TheKye

What do you mean? what's the issue?

TheKye

I have personally tested this and can confirm it will work indeed :)

TheKye

Hi There!

This will be an option coming soon! we have no immediate plans for a release for this in the next few days but it is certainly a planned feature!

TheKye

but most of the naming is pretty straight forward ie:

GreenPaintItem

ArtStationObject ( too add recipes too )

etc

the Skill is PaintingSkill and the Profession is ArtistSkill

TheKye

Hi There! if you are using visual studios you can add the artisty.dll as a reference to your project,
then when you goto make the changes you can add this namespace:
using Eco.EM.Artistry;

then when you start to type the item class name it should use the intelisens to show you what there is you can use, but i will compile a list for people to be able to use the items in their mods as well :)

TheKye

Hi There!

While i understand the concern for the file size, its mostly due to all the additional content provided in this particular mod,

it includes all textures and a model for each item that can be picked up with the shovel - this is where its size comes in
there is a light version available here: Forum.play.eco which is a 1/4 of the size but only shows dirt, sand and clay on the shovel

the shipping container is also a static model that doesn't include animations or avatar specific placement, therefore you can use just a basic box model ( very light on file size) and a low res texture, which would make it very small,

as of 9.0 eco mod files have gotten bigger as instead of using references each mod actually re-adds all the scripts used in modding to the game which inflate the size of the mods, as time goes on and eco becomes more rich in features and such the mod file sizes are expected to get bigger and bigger

TheKye

we are willing to accept painting requests, as for adding in your own images via in game this is not currently possible,

as for being able to paint blocks this is no possible either, while we could alternatively offer different color variants of the blocks by using the paints and stuff as an ingredient this would be a separate mod as well

really sorry >. <

TheKye

hahah all good, im glad you like it :)

TheKye

Hi There! this mod will actually come out uncompiled so you will be able to choose what shovels you have in your server and durability and calorie cost modifiers as well

TheKye

what do you mean? pink should already exist in this pack :)

TheKye

Please Note! This mod is now currently compatible with 9.2, the packs in this mod have also been released separately and can be found here:
Eco.mod.io EM Framework
Eco.mod.io Artistry
Eco.mod.io Conv Pack
Eco.mod.io Deco Pack
Eco.mod.io Features Pack
Eco.mod.io World Flags

TheKye

I apologise for the delays on replies, i don't check mod.io very often as i am a bit more focused on a few other things and forget, feel free to join our discord if you haven't to be able to report bugs, issues and suggestions and get a much faster response! Discord.gg

TheKye

yeah just in the mods folder is fine

TheKye

please do not decompile any of our work or direct others too, we strive to provide mods free of charge, some of the assets are paid for work we have been given permission to use and we are not allowed to release them publicly for others to use or edit

if people decompile our work and take assets and such from our work we will stop providing mods all together and remove all download links and available copies from all posted locations.

we are happy to help people out but not at the cost of potential lawsuits.

while we understand this is a mod with large asset files, we are willing to take suggestions and pointers for refining our work,
but yes all the asset files require the mod to reference all the carry resources otherwise they do not display, there is an optional light version of this mod that only supplies carry models for, Dirt, Sand and Clay and is a fraction of the size. it can be found here as its not released on mod.io: Forum.play.eco

TheKye

yeah this is a bug i believe we have a fix for it but due to christmas period and stuff with our jobs we have fallen behind a bit

TheKye

hi sorry!

was on a break,

Warp is public, so anyone can travel to a warp point, homes are player specific

TheKye

This is also another tool we made that could work on this quite well :)

Forum.play.eco

TheKye

take a look at these: Elixrmods.com
This is my website and these mods here are some of the most requested vanilla edits, maybe you can get some ideas from there :)

it does look like you have most of them covered though :)

TheKye

Fantastic work! Glad someone finally did this :)

TheKye

The reason for this is because: Eco.mod.io downloads the files into a sub folder on the assumption that it doesn't modify vanilla files, you need to install this mod manually not through the server gui

TheKye

Hi there! the dyes will be getting an update so there will be more output per recipe, i know it makes it hard at the moment but i will release a QOL update for this soon :)

TheKye

Hi Simon! so terribly sorry for the late reply, you just download the Zip file that is the latest version (current is 1.4.2) and extract it into your mods folder on the server

TheKye

Hi there!
The total block size of the arch's are 4x4 with a 3x3 inside, you can fit, all carts up to powered, steam truck and the truck as well as the skid-steer, however not an excavator

I'm glad you are enjoying the mod!