I actually had an idea for a similar mod, adding that mod that mixes xcom 1&2, cause I would love for there to be overland interceptions and missions. Craft gauss and sonic weapons should work out of the water anyway!!
oh this looks good!
i actually had an idea for a similar mod, adding that mod that mixes xcom 1&2, cause i would love for there to be overland interceptions and missions. craft gauss and sonic weapons should work out of the water anyway!!
Great mod!
The grenade launcher seems to be a direct-fire weapon, but I've seen some mods have grenade launchers that do arch shots over scenery.
Do you plan to add this to yours? I ask because I feel yours is the best one of the bunch :D
great mod!
the grenade launcher seems to be a direct-fire weapon, but i've seen some mods have grenade launchers that do arch shots over scenery.
do you plan to add this to yours? i ask because i feel yours is the best one of the bunch :d
Thank you for the amazing work! You wouldn't happen to have individual files for most changes (ie all the plasma stuff). I was thinking of doing my own balance mod and there's lots of stuff the community could use from yours.
thank you for the amazing work! you wouldn't happen to have individual files for most changes (ie all the plasma stuff). i was thinking of doing my own balance mod and there's lots of stuff the community could use from yours.
It would probably make more sense for laser weapons (and other similar types) to be unlocked in reverse order.
Aircraft weapon first, then heavy, then assault, then pistol. This would represent scientists figuring out how to miniaturize them.
Does that make sense?
great job! i have a suggestion.
it would probably make more sense for laser weapons (and other similar types) to be unlocked in reverse order.
aircraft weapon first, then heavy, then assault, then pistol. this would represent scientists figuring out how to miniaturize them.
does that make sense?
Great job on the mod! This is ballbustingly hard!!
Trying to make a beeline for gauss weapons. What's the best way to capture a navigator, and what corpse do I need to research aquaplastics?
I already have zrbite researched :)
great job on the mod! this is ballbustingly hard!!
trying to make a beeline for gauss weapons. what's the best way to capture a navigator, and what corpse do i need to research aquaplastics?
i already have zrbite researched :)
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Valorel Comments
Oh this looks good!
I actually had an idea for a similar mod, adding that mod that mixes xcom 1&2, cause I would love for there to be overland interceptions and missions. Craft gauss and sonic weapons should work out of the water anyway!!
1
Great mod!
The grenade launcher seems to be a direct-fire weapon, but I've seen some mods have grenade launchers that do arch shots over scenery.
Do you plan to add this to yours? I ask because I feel yours is the best one of the bunch :D
1
Thank you for the amazing work! You wouldn't happen to have individual files for most changes (ie all the plasma stuff). I was thinking of doing my own balance mod and there's lots of stuff the community could use from yours.
1
Great job! I have a suggestion.
It would probably make more sense for laser weapons (and other similar types) to be unlocked in reverse order.
Aircraft weapon first, then heavy, then assault, then pistol. This would represent scientists figuring out how to miniaturize them.
Does that make sense?
2
Thanks!
I really need some decent weapons, aliens are laughing in the face of my gas cannons.
Any recommendations to aim for?
Thanks!
1
Great job on the mod! This is ballbustingly hard!!
Trying to make a beeline for gauss weapons. What's the best way to capture a navigator, and what corpse do I need to research aquaplastics?
I already have zrbite researched :)
1
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