Offline for 1 day - Joined Feb 2020 with 1 follower
Get in touch or follow for updates
yeah, because of how the code works, it only registers player kills
most of curatrixia's bosses are quite vulnerable to invisibility
or thats just a sleep issue
wut, no i mean that i think i done the idea before you, but eh, u can take inspiration from the mod
lol kinda like the earth sentry in curatrixia
not sure when it will launch lmao
nice spriting skilz, but yeah, make if you make it so that the equipments is balanced for aground progression, that would be nice, and just a suggestion, make the projectiles more "special" in function, like splitting projectiles, but eh, if you have the coding skilz to do those wacky things
basically, since we havent heard from him for a long time in the server and mod.io
i will say... perhaps
but it will give a "lesser" experience if you play it in hybrid.
im just trying mah best to make the mod as genocidal as possible lol
yeah, sometimes it can glitch out the bosses, and i think this is a problem for other big content mods too
stop spamming comments hes ded
hardest should drop all items, and the HP, stamina reduction shouldnt be there
wait how, i think the mod broke, or you are in a vehicle
insert this command
land on it, at surface level
are you sure that you killed him, and not in the hybrid path ending where everyone made peace?
kill the final boss, then go to mercury
the mod's pretty simple, why taking so long?
just checked the code, you make the disks in factory and advanced lab
(im susprised that its been 16 days and not a single bug has been reported)
Note that bosses are buffed and i have implemented ways of preventing cheesing the bosses lol
as of right now, it hasnt been implemented in the htbrid path yet, i could make some early, half-*** patches or fix, but now my priority is more focused to curatrixia
the mod is very buggy, i'll read all of the comments once i completed curatrixia, which is buggier and while playing this mod, please do not do the hybrid path
(yea, perhaps i'll make it craftable in soul crucible after spmg is defeated, along with spiritium stave)
it drops from the spiritium megolemech, with a 1/4 chance, in the spmg's room, there's an altar to summon it again(right now, the actual cost is maybe too expensive, requires many dense spiritium)
the portal is in alchemist's cave
i havent done anything to integrate this mod into the hybrid path update yet
what quest is exactly missing? if its a elemental quest, then it dont exist
exo factory, which is endgame science, and the forge, which is early magic
whats going on with the mod?
or you just dont know how to progress?
spirit inside the spirit bar and spirit orbs is not the same thing, the spirit orbs is obtained by farming the spirit fish inside a coral pen
thx for the bug report
for this version(beta0.6), i guess
maybe you should take insparation from blood magic, a minecraft mod or abyssal craft
when havin spiitium quest, check evo chamber
on the uninhabited island, theres a doorway leads to a cave, you will get gem of corrupted spirits in there(note: the doorway will only appear when the spiritium megolemech is defeated)
(huh, didnt expected such positive comments even tho it's contents is quite short, ngl
hey, dont forget that space stations, interstellar teleportals and monoliths exists
(zeta and styler, if you want to be a part of this, dm/contact me)
(hint for the questline, after receiving the spiritium quest from alchemist, go to mars to talk to the exiled, i bet he have something cool)
(the original purpose of this mod is to help me with making more AI markets or just to have a lazy reason to not to mine the colony planet)
you need to craft HTC which need carapace and hi-tech parts and then you can make your chromium (iirc, you must make it in a exo factory, havent revisited this mod for a while...)
No comment were found matching the criteria specified. We suggest you try the comment list with no filter applied, to browse all available. Join now to participate.