waldotheranger

waldotheranger

Offline for 1 week - Joined Dec 2019

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waldotheranger Comments

waldotheranger

Cyrillic names should be a separate mod that can be enabled/disabled.

waldotheranger

You didn't read the full description

waldotheranger

Thanks a ton. I was looking for a version of this that still worked.

waldotheranger

This looks incredible. I think I'll be playing this over break before xcf

waldotheranger

Did you enable it in the mods menu? it's under the dropdown at the top.

waldotheranger

Ok cool. As long as someone uses it.

Oh, is there a special way to make it so that thrown items (like grenades) and explosive projectiles are not able to impact the regular floor? have them go straight through it and disappear into the ether?
because that would be slightly bizarre to have a rocket impact on the vacuum of space, or for thrown items to float exactly to a specific location and stop.

It'd also be cool for dropped (as in dropped from the inventory directly, not thrown) items to be able to float regardless of the level on the map.

I guess that doesn't really sound easy or doable now that I write it, but it would be pretty cool for immersion. Maybe an eventual feature for oxce.

waldotheranger

Is this going to be in your new modpack? Either way it's awesome, and I can't wait to see it used.

waldotheranger

The way you showcase it is beautiful.

waldotheranger

Lol. "purchase at Gog.com or Gog.com."
Very true. there really is only one option.

waldotheranger

Has this been fixed now?

waldotheranger

Never mind.
3rd month and I'm already feeling the squeeze, even with the occasional save scum.

This is fantastic. gives you a much better chance to get to know your peeps, and actually care about them cause they do their jobs well.

waldotheranger

I think that the starting stats are a little too high.
Like, day one you have rocketeers who physically cannot miss, snipers who can move 10 tiles and still take an aimed shot, guys who can prime and throw two grenades in a turn, etc.

I don't think the higher cost quite makes up for it either, at least not at this point in my campaign.
I was able to ace my first superhuman terror mission with only two casualties.
Course I am playing with a bunch of other balance changing mods, and I'm not very far into it.

waldotheranger

Agreed.

waldotheranger

what are the differences between this mod and the original one by reaver?

Never mind just saw the read me.
very cool changes.
So glad you can self heal. that seems like a really unique and cool feature.